Skip to main content

Take the Money and Run? An Ethical Approach to the Relation Between Game Research and Game Industry

  • Conference paper
Entertainment Computing – ICEC 2004 (ICEC 2004)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 3166))

Included in the following conference series:

  • 1914 Accesses

Abstract

This article tries to give some light to the ethical issues concerning the relationship of research and industry in the field of computer game research. No conclusive answers are reached. The ethical issues addressed here concerned basically the independence of academic institutions as a key feature for the quality of research. While the most common ethical approach, consequentialism, seems not to provide meaningful answers to this questions, a deontological approach seems to be a possible option. Nevertheless, much is yet to be done. Perhaps the most important conclusion of this paper is the relevance of independence for the well developing of the discipline.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Aarseth, E.: Cybertext. Perspectives on Ergodic Literature. The John Hopkins University Press, Baltimore (1997)

    Google Scholar 

  2. Baird, R.M., Ramsower, R., Rosenbaum, S.E. (eds.): Cyber-ethics: Social and Moral Issues in the Computer Age. Prometheus Books, Amherst (2000)

    Google Scholar 

  3. Copier, M., Raessens, J.: Level Up. Proceedings of the Digital Games Research Conference 2003. Paper presented at the Level Up, Utrecht (2003)

    Google Scholar 

  4. Ess, C. (ed.): Philosophical Perspectives in Computer Mediated Communication. SUNY, New York (1996)

    Google Scholar 

  5. Ess, C.: the AoIR Ethics Working Committee: Ethical Guidelines for Internet Research (2003) [cited 3/2 2004], Available from http://www.aoir.org/reports/ethics.pdf

  6. Floridi, L.: What Is the Philosophy of Information? In: Moor, J.H., Byrum, T.W. (eds.) Cyber-philosophy: The Intersection of Computing and Philosophy, Blackwell, London (2002)

    Google Scholar 

  7. Floridi, L. (ed.): The Blackwell Guide to the Philosophy of Computing and Information. Blackwell, London (2003)

    Google Scholar 

  8. Floridi, L., Sanders, J.W.: Internet Ethics: The Constructionist Values of Homo Poieticus. In: Cavalier, R. (ed.) The Impact of the Internet in Our Moral Lives, SUNY, New York (2003)

    Google Scholar 

  9. Hayles, K.: How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics. University of Chicago Press, Chicago (1999)

    Book  Google Scholar 

  10. Ihde, D.: Technology and the Lifeworld. From Garden to Earth. Edited by Indiana University Press, The Indiana Series in the Philosophy of Technology. Indiana University Press, Bloomington and Indianapolis (1990)

    Google Scholar 

  11. Moor, J.H., Bynum, T.W. (eds.): Cyber-philosophy: The Intersection of Computing and Philosophy. Blackwell, Oxford (2002)

    Google Scholar 

  12. NESH. Guidelines for Research Ethics in the Social Sciences, Law and the Humanities. Norway: National Committee for Research Ethics in the Social Sciences and Humanities (2001)

    Google Scholar 

  13. RESPECT. Code of Practice (2003)

    Google Scholar 

  14. Reynolds, R.: Playing a Good Game: A Philosophical Approach to Understanding the Morality of Games (2002), [cited 3/2 2004], Available from http://www.igda.org/articles/rreynoldsethics.php

  15. Spinello, R.: Cyber-ethics: Morality and Law in Cyberspace. Jones and Bartlett, Boston (2000)

    Google Scholar 

  16. Wolf, M.J.P.: The Video Game as Medium. In: Wolf, M.J.P. (ed.) The Medium of the Video Game, University of Texas Press, Austin (2001)

    Google Scholar 

  17. Wolf, M.J.P. (ed.): The Medium of the Video-Game. University of Texas Press, Austin (2001)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2004 IFIP International Federation for Information Processing

About this paper

Cite this paper

Sicart, M. (2004). Take the Money and Run? An Ethical Approach to the Relation Between Game Research and Game Industry. In: Rauterberg, M. (eds) Entertainment Computing – ICEC 2004. ICEC 2004. Lecture Notes in Computer Science, vol 3166. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-28643-1_21

Download citation

  • DOI: https://doi.org/10.1007/978-3-540-28643-1_21

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-22947-6

  • Online ISBN: 978-3-540-28643-1

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics