Abstract
This article tries to give some light to the ethical issues concerning the relationship of research and industry in the field of computer game research. No conclusive answers are reached. The ethical issues addressed here concerned basically the independence of academic institutions as a key feature for the quality of research. While the most common ethical approach, consequentialism, seems not to provide meaningful answers to this questions, a deontological approach seems to be a possible option. Nevertheless, much is yet to be done. Perhaps the most important conclusion of this paper is the relevance of independence for the well developing of the discipline.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Aarseth, E.: Cybertext. Perspectives on Ergodic Literature. The John Hopkins University Press, Baltimore (1997)
Baird, R.M., Ramsower, R., Rosenbaum, S.E. (eds.): Cyber-ethics: Social and Moral Issues in the Computer Age. Prometheus Books, Amherst (2000)
Copier, M., Raessens, J.: Level Up. Proceedings of the Digital Games Research Conference 2003. Paper presented at the Level Up, Utrecht (2003)
Ess, C. (ed.): Philosophical Perspectives in Computer Mediated Communication. SUNY, New York (1996)
Ess, C.: the AoIR Ethics Working Committee: Ethical Guidelines for Internet Research (2003) [cited 3/2 2004], Available from http://www.aoir.org/reports/ethics.pdf
Floridi, L.: What Is the Philosophy of Information? In: Moor, J.H., Byrum, T.W. (eds.) Cyber-philosophy: The Intersection of Computing and Philosophy, Blackwell, London (2002)
Floridi, L. (ed.): The Blackwell Guide to the Philosophy of Computing and Information. Blackwell, London (2003)
Floridi, L., Sanders, J.W.: Internet Ethics: The Constructionist Values of Homo Poieticus. In: Cavalier, R. (ed.) The Impact of the Internet in Our Moral Lives, SUNY, New York (2003)
Hayles, K.: How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics. University of Chicago Press, Chicago (1999)
Ihde, D.: Technology and the Lifeworld. From Garden to Earth. Edited by Indiana University Press, The Indiana Series in the Philosophy of Technology. Indiana University Press, Bloomington and Indianapolis (1990)
Moor, J.H., Bynum, T.W. (eds.): Cyber-philosophy: The Intersection of Computing and Philosophy. Blackwell, Oxford (2002)
NESH. Guidelines for Research Ethics in the Social Sciences, Law and the Humanities. Norway: National Committee for Research Ethics in the Social Sciences and Humanities (2001)
RESPECT. Code of Practice (2003)
Reynolds, R.: Playing a Good Game: A Philosophical Approach to Understanding the Morality of Games (2002), [cited 3/2 2004], Available from http://www.igda.org/articles/rreynoldsethics.php
Spinello, R.: Cyber-ethics: Morality and Law in Cyberspace. Jones and Bartlett, Boston (2000)
Wolf, M.J.P.: The Video Game as Medium. In: Wolf, M.J.P. (ed.) The Medium of the Video Game, University of Texas Press, Austin (2001)
Wolf, M.J.P. (ed.): The Medium of the Video-Game. University of Texas Press, Austin (2001)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2004 IFIP International Federation for Information Processing
About this paper
Cite this paper
Sicart, M. (2004). Take the Money and Run? An Ethical Approach to the Relation Between Game Research and Game Industry. In: Rauterberg, M. (eds) Entertainment Computing – ICEC 2004. ICEC 2004. Lecture Notes in Computer Science, vol 3166. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-28643-1_21
Download citation
DOI: https://doi.org/10.1007/978-3-540-28643-1_21
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-22947-6
Online ISBN: 978-3-540-28643-1
eBook Packages: Springer Book Archive