Abstract
When we see a feature film scene, it is usually not very hard to tell to which genre the film might belong. Our research focuses on the role of bodily movements of actors in the genre recognition process. We aim to identify by means of empirical experiments using 3-D animated scenes, which parameters of bodily movements – and which configurations of these – are responsible for what generic and affective viewer impression. The following set of parameters is varied in an animated and abstracted ”running chase” scene: velocity, efficiency, fluency, detail and body proportion. As the experiment is running at this moment of writing, the results shall be presented during the conference.
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Visch, V. (2004). Moved by Movements: How Character Movements Cue Us to Form Specific Genre and Affective Impressions. In: Rauterberg, M. (eds) Entertainment Computing – ICEC 2004. ICEC 2004. Lecture Notes in Computer Science, vol 3166. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-28643-1_22
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DOI: https://doi.org/10.1007/978-3-540-28643-1_22
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-22947-6
Online ISBN: 978-3-540-28643-1
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