Abstract
In this poster, we discuss the application of Theatrical Improvisational Techniques to address game design challenges of Massively Multiplayer Online Games (MMOGs), and we suggest how applying these techniques can create structure for emergent storytelling. We propose a common improv structure, CROW (Character, Relationship, Objective, Where), as a framework for designing MMOGs with compelling emergent stories.
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© 2004 IFIP International Federation for Information Processing
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Harger, B., Jimison, D., Myers, E., Smith, B., Tellerman, S. (2004). Emergent Stories in Massively Multiplayer Online Games: Using Improvisational Techniques to Design for Emotional Impact. In: Rauterberg, M. (eds) Entertainment Computing – ICEC 2004. ICEC 2004. Lecture Notes in Computer Science, vol 3166. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-28643-1_46
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DOI: https://doi.org/10.1007/978-3-540-28643-1_46
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-22947-6
Online ISBN: 978-3-540-28643-1
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