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Agent Wars with Artificial Immune Systems

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Entertainment Computing – ICEC 2004 (ICEC 2004)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 3166))

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Abstract

In this paper we discuss the use of concepts from Artificial Immune Systems (AIS) in computer games. The computer player in such games is typically called the AI but the AI is rarely truly intelligent which detracts from human enjoyment of such games. We illustrate making the AI truly intelligent in the context of simplified games by having two AIs play against each other when they are adapted using methods suggested by AIS.

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References

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© 2004 IFIP International Federation for Information Processing

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Leen, G., Fyfe, C. (2004). Agent Wars with Artificial Immune Systems. In: Rauterberg, M. (eds) Entertainment Computing – ICEC 2004. ICEC 2004. Lecture Notes in Computer Science, vol 3166. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-28643-1_54

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  • DOI: https://doi.org/10.1007/978-3-540-28643-1_54

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-22947-6

  • Online ISBN: 978-3-540-28643-1

  • eBook Packages: Springer Book Archive

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