Skip to main content

Fostering Creativity in Cooperative Design

  • Conference paper
Cooperative Design, Visualization, and Engineering (CDVE 2004)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 3190))

Abstract

Creativity has become a valuable asset, given the fast paced changes most companies must nowadays deal with. Companies now look for creative, highly adaptive individuals who can explore new solutions and quickly adapt to changes in the environment. Studies of creativity have shown that it has a social aspect and that interdisciplinary groups seem to lead to more innovative ideas being generated. More often than not, complex problems can only be handled by groups of individuals who bring their individual knowledge, experiences and skills to the table. However, this generates difficulties in communication and information exchange, since individuals have different views and understandings of the problem and possible solutions. Design is a field especially well suited for creativity studies, since it is an inherently creative activity, one in which problems are often open and poorly defined. These problems often can only be solved through an iterative, continuous process of learning about the problem through exploration of solutions. In this paper, we present a frame-work to handle wicked problems, supporting problem evolution and idea exploration by an interdisciplinary group of designers. Using problem modeling, and agent technologies, we mean to facilitate information exchange, knowledge management and exploration of ideas during problem solving.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Bonnardel, N.: Creativity in Design Activities: the Role of Analogies in a Constrained Cognitive Environment .In:Proceedings of Creativity & Cognition (1999)

    Google Scholar 

  2. Burleson, W., Selker, T.: Creativity and Interface. Communications of the ACM 45(10) (October 2002)

    Google Scholar 

  3. Csikszentmihalyi, M.: Creativity: Flow and the Psychology of Discovery and Invention. Harper Collins Publishers, New York (1996)

    Google Scholar 

  4. Shneiderman, B.: Leonardo’s Laptop: Human Needs and the New Computing Technolo-gies. MIT Press, Cambridge (2003)

    Google Scholar 

  5. Kao, J.: Jamming: the Art and Discipline of Business Creativity. Harper Collins Publishers, New York (1997)

    Google Scholar 

  6. Buckingham Shum, S., MacLean, A., Bellotti, V., Hammond, N.: Graphical Argumen-tation and Design Cognition. Technical Report KMI-TR-25, Knowledge Media Institute, Milton Keynes, UK (1997)

    Google Scholar 

  7. Conklin, J.: Wicked Problems and Social Complexity. In: Dialogue Mapping: Defragment-ing Projects through Shared Understanding. CogNexus Institute (2003) (forthcoming), http://cognexus.org

  8. Fischer, G.: Symmetry of Ignorance, Social Creativity, and Meta-Design. In: Proceedings of Creativity and Cognition (1999)

    Google Scholar 

  9. Nissani, M.: Ten Cheers for Interdisciplinarity: A Case for Interdisciplinary Knowledge and Research. Social Science Journal 34(2), 201–216 (1997)

    Article  Google Scholar 

  10. Nakakoji, K., Yamamoto, Y., Ohira, M.: A Framework that Supports Collective Crea-tivity in Design using Visual Images. In: Proceedings of the 3rd Conference on Creativity and Cognition (C&C 1999), Loughborough, UK (1999)

    Google Scholar 

  11. Shibata, H., Hori, K.: A System to Support Long-term Creative Thinking in Daily Life and its Evaluation. In: Proceedings of the 4th Conference on Creativity and Cognition (C&C 2002), Loughborough, UK (2002)

    Google Scholar 

  12. Stenmark, D., Klang, M., Olsson, S.: A Critical Look at Knowledge Creation. In: Proceedings of IRIS22, Jyvaskyla, Finaland (1999)

    Google Scholar 

  13. Restrepo, J., Christiaans, H.: Problem Structuring and Information in Design. In: Exper-tise in Design: Design Thinking Research Symposium 6, Australia (2003)

    Google Scholar 

  14. Schön, D.: Educating the Reflective Practitioner Basic Books, New York (1987)

    Google Scholar 

  15. Kunz, W., Rittel, H.: Issues as Elements of Information Systems. Working Paper WP-131, Institute of Urban and Regional Development, Univ. Calif. Berkeley (1972)

    Google Scholar 

  16. Collins, M.A., Amabile, T.M.: Motivation and Creativity. In: Sternberg, R.J. (ed.) Handbook of Creativity, Cambridge University Press, Cambridge (1999)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2004 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Vivacqua, A.S., de Souza, J.M. (2004). Fostering Creativity in Cooperative Design. In: Luo, Y. (eds) Cooperative Design, Visualization, and Engineering. CDVE 2004. Lecture Notes in Computer Science, vol 3190. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-30103-5_13

Download citation

  • DOI: https://doi.org/10.1007/978-3-540-30103-5_13

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-23149-3

  • Online ISBN: 978-3-540-30103-5

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics