Abstract
As the emerging technologies enable the embedded ubiquitous intelligence with sensors and controllers, the empowered environment encounters multiple social contexts. The collision to the legacy social contexts leads to the technosocial situations that are the social situations created by the technologies. The author discusses the lessons in the literature and discusses the issues in the social and cognitive model of the ubiquitous computing empowered society. Then, the author proposes the new type of human skill called ubiquitous computing literacy to cope with the intelligence embedded environment. Finally, the author discusses the staged model to implement such large-scale new social knowledge in order to use the ubiquitous computing in a socially friendly manner.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Similar content being viewed by others
References
Boorstin, D.J.: The Image. Atheneum, New York (1962)
Cerf, V.: Beyond the post-PC internet. CACM 44(9) (September 2001)
Gaver, W.W.: Technology afforances. In: ACM CHI 1991, pp. 79–84. ACM Press, New York (1991)
Grinter, R., Palen, L.: I m everywhere: Instant messaging in teen life. In: ACM CSCW 2002, November 2002, pp. 21–30. ACM Press, New York (2002)
Grudin, J.: Issues and challenges in ubiquitous computing: Group dynamics and ubiquitous computing. CACM 45(12), 74–78 (2002)
Harrison, S., Dourish, P.: Re-place-ing space: the roles of place and space in collaborative systems. In: ACM CSCW 1996, November 1996, pp. 67–76 (1996)
Ito, M., Okabe, D.: Technosocial situations: Emergent structurings of mobile email use (2003), available at http://www.itofisher.com/PEOPLE/mito/mobileemail.pdf
Lippman, W.: Public Opinion. Macmillan, New York (1922)
Myers, B., Hollan, J., Cruz, I., Bryson, S., Bulterman, D., Catarci, T., Citrin, W., Glinert, E., Grudin, J., Ioannidis, Y.: Strategic directions in human-computer interaction. ACM Computing Surveys (CSUR) 28(4), 794–809 (1996)
Norman, D.: Affordance, conventions, and design. Interactions 6, 38–43 (1999)
Rickenberg, R., Reeves, B.: The effects of animated characters on anxiety, task performance, and evaluations of user interfaces. In: Proceedings of the SIGCHI conference on Human factors in computing systems, April 2000, pp. 49–56. ACM Press, New York (2000)
Schutz, A.: The Phenomenology of the Social World. Northwestern University Press, Evanston (1932)
Weiser, M.: Some computer science issues in ubiquitous computing. CACM 36(7), 75–84 (1993)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2004 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Yamakami, T. (2004). Ubiquitous Computing Literacy: A New Challenge for Social Computing. In: Yang, L.T., Guo, M., Gao, G.R., Jha, N.K. (eds) Embedded and Ubiquitous Computing. EUC 2004. Lecture Notes in Computer Science, vol 3207. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-30121-9_68
Download citation
DOI: https://doi.org/10.1007/978-3-540-30121-9_68
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-22906-3
Online ISBN: 978-3-540-30121-9
eBook Packages: Springer Book Archive