Abstract
This chapter provides an overview of the key ingredients that make successful education robots possible. Two very popular outlets for public interaction with robots are the robot tournament and the informal learning venue (e.g., the science museum). Section 55.2 provides a survey of the very popular world of robot-themed tournaments, which have already impacted tens of thousands of students across diverse geographic and age group boundaries [55.1,2,3,4,5]. Section 55.5 provides an overview of robotic installations in informal learning spaces. Robotic technology has now proven to have sufficient robustness and engagement to be a principal component of interactive exhibitry for a new generation of hands-on, active-learning museums [55.6].
To make interactive, educational robots successful, a new level of technology robustness and standardization is required, and significant progress has been made on this front in the past decade. Educational robot devices consist of both hardware (preassembled or as kits or components) and software (both as source code and programming environments). Section 55.3 discusses physical robot platforms that have achieved notable success, while Sect. 55.4 describes both low-level controllers that interface those platforms to high-level computation, as well as the top-level programming environments themselves.
Finally, an important class of tool in the study and execution of educational robotic systems is the ability to evaluate the efficacy of a robot system formally in an educational context. Numerous tools from human–computer interaction, cognitive psychology, and education have demonstrated their usefulness in this regard. Section 55.6 summarizes the manner in which conventional analytical tools may be used to evaluate unconventional educational programs that tap robotic technologies as learning tools across a variety of ages and in both formal and informal learning venues.
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Abbreviations
- AAAI:
-
American Association for Artificial Intelligence
- AI:
-
artificial intelligence
- ANSI:
-
American National Standards Institute
- ASD:
-
autism spectrum disorder
- DIO:
-
digital input-output
- EPFL:
-
Ecole Polytechnique Fédérale de Lausanne
- FSM:
-
finite-state machine
- HCI:
-
human computer interaction
- I/O:
-
input/output
- IEEE:
-
Institute of Electrical and Electronics Engineers
- LAAS:
-
Laboratoire dʼAnalyse et dʼArchitecture des Systèmes
- NASA:
-
National Aeronautics and Space Agency
- NCER:
-
National Conference on Educational Robotics
- PC:
-
Purkinje cells
- PC:
-
principal contact
- PIC:
-
programmable intelligent computer
- PIC:
-
programmable interrupt controller
- PID:
-
proportional–integral–derivative
- PPRK:
-
palm pilot robot kit
- RAM:
-
random-access (volatile) memory
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Miller, D.P., Nourbakhsh, I.R., Siegwart, R. (2008). Robots for Education. In: Siciliano, B., Khatib, O. (eds) Springer Handbook of Robotics. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-30301-5_56
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