Abstract
Avatar techniques have rapidly progressed in recent years, and will be widely adopted to various applications. The paper proposes hierarchical approach for representation and control techniques for avatar behavior for simpler avatar control in various domains. We proposed three-layered architecture: task-level behavior, high-level motion, and primitive motion. Thus, the user controls avatar at task-level layer and does not have to concern about low-level animation data. Our goal is to support flexible and extensible representation and control of avatar behavior by hierarchical approach separating application domains and implementation tools.
This work was supported by Ministry of Commerce, Industry and Energy.
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Kim, JK., Sohn, WS., Lim, SB., Choy, YC. (2004). Avatar Behavior Representation and Control Technique: A Hierarchical Scripts Approach. In: Zhang, J., He, JH., Fu, Y. (eds) Computational and Information Science. CIS 2004. Lecture Notes in Computer Science, vol 3314. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-30497-5_135
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DOI: https://doi.org/10.1007/978-3-540-30497-5_135
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-24127-0
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