Abstract
This paper compares the efficiency of several stereo matching algorithms in reconstructing 3D faces from both real and synthetic stereo pairs. The stereo image acquisition system setup and the creation of a face disparity map benchmark image are detailed. Ground truth is build by visual matching of corresponding nodes of a dense colour grid projected onto the faces. This experiment was also performed on a human face model created using OpenGL with mapped texture to create as perfect as possible a set for evaluation, instead of real human faces like our previous experiments. Performance of the algorithms is measured by deviations of the reconstructed surfaces from a ground truth prototype. This experiment shows that contrary to expectations, there is seemingly very little difference between the currently most known stereo algorithms in the case of the human face reconstruction. It is shown that by combining the most efficient but slow graph-cut algorithm with fast dynamic programming, more accurate reconstruction results can be obtained.
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Leclercq, P., Liu, J., Woodward, A., Delmas, P. (2004). Which Stereo Matching Algorithm for Accurate 3D Face Creation ?. In: Klette, R., Žunić, J. (eds) Combinatorial Image Analysis. IWCIA 2004. Lecture Notes in Computer Science, vol 3322. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-30503-3_53
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DOI: https://doi.org/10.1007/978-3-540-30503-3_53
Publisher Name: Springer, Berlin, Heidelberg
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