Abstract
3D descriptions of real scene are widely used for virtual studios and special effects in virtual production. There is an increasing demand for the use 3D models in realistic broadcasting applications. However, due to the limitation of system resources, densely captured 3D models should be simplified into a small size of meshes. Virtual CG(Computer Graphic) objects or real scenes can be considered as collections of rough 3D models. When CG objects are synthesized in these real scenes, smooth rendered scene due to optical interactions, such as lighting reflections and shadows, may not be produced. Although rough 3D models are used for optical interactions, smooth rendering can be achieved by using adaptive subdivision techniques. In this paper, we propose a procedure to get smooth optical interactions by applying composite subdivision method to synthesized 3D scene.
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© 2004 Springer-Verlag Berlin Heidelberg
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Kim, S.M., Dachuri, N., Lee, K.H. (2004). Framework for Smooth Optical Interaction Using Adaptive Subdivision in Virtual Production. In: Aizawa, K., Nakamura, Y., Satoh, S. (eds) Advances in Multimedia Information Processing - PCM 2004. PCM 2004. Lecture Notes in Computer Science, vol 3331. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-30541-5_53
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DOI: https://doi.org/10.1007/978-3-540-30541-5_53
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-23974-1
Online ISBN: 978-3-540-30541-5
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