Abstract
This paper describes three applications of human-scale virtual reality in demonstrative systems. The first application is a demonstrative system, the “Tangible Playroom”. It was designed as a computer entertainment system for children. It provides virtual reality entertainment with a room-scale force-feedback display, an immersive floor image, and real-time physics simulator. Children can play using their whole bodies to interact with a virtual world controlled by software using rigid body dynamics and the penalty method. The second application,“the labyrinth walker,” was designed as a virtual exploration system for children’s museum. Its step-in-place capability can provide a ‘walkable’ walk-through virtual reality environment with no worn interfaces. The third application regards photo-realistic virtual TV sets for high-definition television (HDTV) production. It can provide a real-time high-quality 3D synthesis environment using high dynamic range images (HDRI), global illumination, a HDTV depth-measuring camera called “Axi-Vision” and wire based motion control camera for real-time synthesis. In this paper, we report on these applications’ possibilities and give abstracts on their technology.
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© 2004 Springer-Verlag Berlin Heidelberg
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Shirai, A., Kobayashi, K., Kawakita, M., Hasegawa, S., Nakajima, M., Sato, M. (2004). Entertainment Applications of Human-Scale Virtual Reality Systems. In: Aizawa, K., Nakamura, Y., Satoh, S. (eds) Advances in Multimedia Information Processing - PCM 2004. PCM 2004. Lecture Notes in Computer Science, vol 3333. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-30543-9_5
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DOI: https://doi.org/10.1007/978-3-540-30543-9_5
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