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Character-Focused Narrative Generation for Execution in Virtual Worlds

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Virtual Storytelling. Using Virtual RealityTechnologies for Storytelling (ICVS 2003)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 2897))

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Abstract

Because narrative plays such a key role in the understanding of events in our daily lives, the ability to generate narrative can be of great use in virtual reality systems whose purpose is to entertain, train, or educate their users. Narrative generation, however, is complicated by the conflicting goals of plot coherence – the appearance that events in the narrative lead towards the narrative’s outcome – and character believability – the appearance that events in the narrative are driven by the traits of the story world characters. Many systems are capable of achieving either one or the other; we present a new approach to narrative generation in the Actor Conference system, which is capable of generating narratives with both plot coherence and character believability. These narratives are declarative in nature, readily lending themselves to execution by embodied agents in virtual reality environments.

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© 2003 Springer-Verlag Berlin Heidelberg

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Riedl, M.O., Young, R.M. (2003). Character-Focused Narrative Generation for Execution in Virtual Worlds. In: Balet, O., Subsol, G., Torguet, P. (eds) Virtual Storytelling. Using Virtual RealityTechnologies for Storytelling. ICVS 2003. Lecture Notes in Computer Science, vol 2897. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-40014-1_6

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  • DOI: https://doi.org/10.1007/978-3-540-40014-1_6

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-20535-7

  • Online ISBN: 978-3-540-40014-1

  • eBook Packages: Springer Book Archive

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