Abstract
The increasing complexity of interactive applications and crescent demand for educational systems aggravates the urge for a balance between interactivity and scripted content. Approaches to this problem have ranged from a focus on interactivity and emotional engagement to linear narratives, with limited interactive capacities. The introduction of non-linearity frequently imposes a heavy burden to the authoring process. We argue that the definition of a domain ontology is the foundation that bonds all intervenients in the creative process. Furthermore, we propose a framework with which to cope the different issues involved in the development of interactive narrative applications. Going through a concrete example, we argue that these concepts and tools can contribute to a work methodology with which to attain good results within a feasible time frame.
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© 2003 Springer-Verlag Berlin Heidelberg
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Sobral, D., Machado, I., Paiva, A. (2003). Managing Authorship in Plot Conduction. In: Balet, O., Subsol, G., Torguet, P. (eds) Virtual Storytelling. Using Virtual RealityTechnologies for Storytelling. ICVS 2003. Lecture Notes in Computer Science, vol 2897. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-40014-1_7
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DOI: https://doi.org/10.1007/978-3-540-40014-1_7
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-20535-7
Online ISBN: 978-3-540-40014-1
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