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Selective Search in an Amazons Program

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Computers and Games (CG 2002)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 2883))

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Abstract

Throughout at least the first two thirds of an Amazons game the number of legal moves is so great that doing a full width search is impractical. This means we must resort to some sort of selective search and in this paper we study a number of algorithms to perform forward pruning. In particular we describe techniques for selecting from the set of all legal moves a small subset of moves for look-ahead evaluation, eliminating all other moves from consideration. We then study the effects of these techniques experimentally and show which have the most potential for producing the best Amazons-playing program.

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© 2003 Springer-Verlag Berlin Heidelberg

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Avetisyan, H., Lorentz, R.J. (2003). Selective Search in an Amazons Program. In: Schaeffer, J., Müller, M., Björnsson, Y. (eds) Computers and Games. CG 2002. Lecture Notes in Computer Science, vol 2883. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-40031-8_9

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  • DOI: https://doi.org/10.1007/978-3-540-40031-8_9

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-20545-6

  • Online ISBN: 978-3-540-40031-8

  • eBook Packages: Springer Book Archive

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