Abstract
In this work, we conducted a case study by implementing the Xiangqi game using a P2P networking technology. In so doing, we gained a deeper understanding of P2P communication in general and a more in-depth knowledge of the specific technology used. We encountered a number of issues while implementing our game using the JXTA P2P framework, but we were nevertheless able to create a working prototype that functioned satisfactorily.
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© 2003 Springer-Verlag Berlin Heidelberg
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El Saddik, A., Dufour, A. (2003). Peer-to-Peer Communication through the Design and Implementation of Xiangqi. In: Kosch, H., Böszörményi, L., Hellwagner, H. (eds) Euro-Par 2003 Parallel Processing. Euro-Par 2003. Lecture Notes in Computer Science, vol 2790. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-45209-6_179
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DOI: https://doi.org/10.1007/978-3-540-45209-6_179
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