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Trellis Based Real-Time Depth Perception Chip Using Interline Constraint

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New Directions in Intelligent Interactive Multimedia

Part of the book series: Studies in Computational Intelligence ((SCI,volume 142))

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Abstract

As a step towards real-time stereo, we will present a fast and efficient VLSI architecture and implementation of a stereo matching algorithm which has a low error rate. The architecture has the form of linear systolic array using simple processing element(PE)s that are connected with neighboring PEs. Due to this simple full parallel structure, it is smaller in the time complexity load than other methods. Thus our structure is more adequate for high resolution and real-time applications like the 3D video conference, the Z-keying,and the virtual reality. Our chip can process 320 by 240 images of 128 levels at 30 frames/s.

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George A. Tsihrintzis Maria Virvou Robert J. Howlett Lakhmi C. Jain

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© 2008 Springer-Verlag Berlin Heidelberg

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Park, S., Jeong, H. (2008). Trellis Based Real-Time Depth Perception Chip Using Interline Constraint. In: Tsihrintzis, G.A., Virvou, M., Howlett, R.J., Jain, L.C. (eds) New Directions in Intelligent Interactive Multimedia. Studies in Computational Intelligence, vol 142. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-68127-4_58

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  • DOI: https://doi.org/10.1007/978-3-540-68127-4_58

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-68126-7

  • Online ISBN: 978-3-540-68127-4

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