Abstract
Computer has been widely used in classroom. Yet most of them can only provide static slides in the project mode, which are not attractive to children, especially to the younger ones. On contrast animations are not only attractive but also expressive. Using some animations in classroom makes the children more active and enhances their learning efficiency. However, most of current animation tools are either too complicated to common users, or specific domain based. Aimed at removing the complexity barrier and allowing nonprofessional users to create a wide variety of animations quickly, we propose a sketching animation system. A kind of track-based method is adopted to make creating animations as easy as drawing. Motion coordination is simplified by providing the tool of motion time warping. The interface of our system allows most of the important motions to be set by pen gestures.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Bonwell, C.C., James A.: Eison, Active Learning: Creating Excitement in the Classroom. ASHE-ERIC Higher Education Report. Washington, DC (1991)
Bransford, J., Brown, A., Rodney, C.: How People Learn: Brain, Mind, Experience, and School. Committee on Developments in the Science of Learning, Commission on Behavioral and Social Sciences and Education, National Research Council. National Academy Press, Washington (1999)
Park, O., Hopkins, R.: Instructional Conditions for Using Dynamic Visual Displays: A Review. Instructional Science 21, 427–448 (1993)
Davis, R.C., Landay, J.A.: Informal animation sketching: Requirements and design. In: Proc. of the AAAI 2004 Fall Symp. on Making Pen-Based Interaction Intelligent and Natural, Washington (2004)
Baecker, R.: Picture-Driven Animation. In: Proceedings of the AFIPS Spring Joint Computer Conference, vol. 34, pp. 273–288 (1969)
Moscovich, T., Hughes, J.F.: Animation sketching: An approach to accessible animation. Technical report, Brown University ( (2003)
Fekete, J.-D., Bizouarn, É., Cournarie, E., Galas, T., Taillefer, F.: TicTacToon: a paperless system for professional 2D animation. In: Proceedings of SIGGRAPH, pp. 79–90 (1995)
Di Fiore, F., Van Reeth, F.: A Multi–Level Sketching Tool for “Pencil–and–Paper” Animation. In: Sketch Understanding: Papers from the 2002 American Association for Artificial Intelligence (AAAI Spring Symposium), Palo Alto (USA), March 25-27, 2002, pp. 32–36 (2002)
Davis, R.: Sketch Understanding in Design:Overview of Work at the MIT AI Lab. In: AAAI Spring Symposium on Sketch Understanding, pp. 24–31 (2002)
LaViola, J.J., Zeleznik, R.C.: MathPad2: A system for the Creation and Exploration of Mathematical Sketches. Proceedings of SIGGRAPH 23(3), 432–440 (2004)
Igarashi, T., Matsuoka, S., Tanaka, H.: Teddy: a sketching interface for 3D freeform design. Computer Graphics 33(Annual Conference Series), 409–416 (1999)
Igarashi I,III, T., Moscovich II, T., Hughes, J.F.: 2Spatial Keyframing for Performance-driven Animation Eurographics/ACMSIGGRAPH Symposium on Computer Animation (2005)
Thorne, M., Burke, D., Van De Panne, M.: Motion Doodles: An Interface for Sketching Character Motion. In: Proceedings of SIGGRAPH (2004)
Sezgin, T.M., Stahovich, T., Davis, R.: Sketch Based Interfaces: Early Processing for Sketch Understanding. In: Proc. 2001 Workshop Perceptive User interface (PUI 2001), pp. 1–8. ACM Press, New York (2001)
Author information
Authors and Affiliations
Editor information
Rights and permissions
Copyright information
© 2008 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Wu, G., Wang, D., Dai, G. (2008). TS-Animation: A Track-Based Sketching Animation System. In: Pan, Z., Zhang, X., El Rhalibi, A., Woo, W., Li, Y. (eds) Technologies for E-Learning and Digital Entertainment. Edutainment 2008. Lecture Notes in Computer Science, vol 5093. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-69736-7_62
Download citation
DOI: https://doi.org/10.1007/978-3-540-69736-7_62
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-69734-3
Online ISBN: 978-3-540-69736-7
eBook Packages: Computer ScienceComputer Science (R0)