Abstract
We use RBF deformation and normal projection to regulate the scanned facial model, which makes their topology equivalent to a regular grid mesh and can generate principle components. Then the synthesized individual face model can be directly flatten to a regular plan, so the motion vectors of vertexes can be interpolated with barycentric coordinate. The regulation and animation remapping needs less than 40 key points and can work in real-time
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Yao, J., Wang, Y., Ding, B. (2008). Sparse Key Points Controlled Animation for Individual Face Model. In: Pan, Z., Zhang, X., El Rhalibi, A., Woo, W., Li, Y. (eds) Technologies for E-Learning and Digital Entertainment. Edutainment 2008. Lecture Notes in Computer Science, vol 5093. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-69736-7_65
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DOI: https://doi.org/10.1007/978-3-540-69736-7_65
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-69734-3
Online ISBN: 978-3-540-69736-7
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