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Design and Implementation of Game-Based Learning Environment for Scientific Inquiry

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 5093))

Abstract

Scientific Inquiry refers to the study that learners conduct with similar or simulated scientific research. It is a problem-oriented learning activity with quite rich contents and forms driven by curiosity. It is also a method by taking the initiative to acquire scientific knowledge and understand science. The game-based learning environment for scientific inquiry (GBLESI) can effectively expand the scope for learners. This article takes the NMR experiments as an example to introduce its Design and Implementation.

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Zhigeng Pan Xiaopeng Zhang Abdennour El Rhalibi Woontack Woo Yi Li

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© 2008 Springer-Verlag Berlin Heidelberg

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Yun, R., Wang, M., Li, Y. (2008). Design and Implementation of Game-Based Learning Environment for Scientific Inquiry. In: Pan, Z., Zhang, X., El Rhalibi, A., Woo, W., Li, Y. (eds) Technologies for E-Learning and Digital Entertainment. Edutainment 2008. Lecture Notes in Computer Science, vol 5093. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-69736-7_7

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  • DOI: https://doi.org/10.1007/978-3-540-69736-7_7

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-69734-3

  • Online ISBN: 978-3-540-69736-7

  • eBook Packages: Computer ScienceComputer Science (R0)

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