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Part of the book series: Lecture Notes in Computer Science ((TEDUTAIN,volume 5080))

Abstract

Many students voluntarily seek out challenges while playing computer games. Such high engagement is desirable in school education. We are interested in exploring VR-based game technology for educational use. This paper reports a VR game project for bio-molecular learning. Specifically, extreme game concepts are applied in biological context aiming to create a new biological learning experience on protein structure for secondary or primary students. With the aid of immersive visualization, VR interface and game-based interaction, this learning through gaming solution can help to introduce concepts of bio-molecular structures in classrooms or science museums. Through gaming, students can have better ideas about bio-molecular structure at different levels.

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Zhigeng Pan Adrian David Cheok Wolfgang Müller Abdennour El Rhalibi

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© 2008 Springer-Verlag Berlin Heidelberg

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Cai, Y.Y., Indhumathi, C., Chen, W.Y., Zheng, J.M. (2008). VR Bio X Games. In: Pan, Z., Cheok, A.D., Müller, W., El Rhalibi, A. (eds) Transactions on Edutainment I. Lecture Notes in Computer Science, vol 5080. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-69744-2_21

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  • DOI: https://doi.org/10.1007/978-3-540-69744-2_21

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-69737-4

  • Online ISBN: 978-3-540-69744-2

  • eBook Packages: Computer ScienceComputer Science (R0)

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