Abstract
Many students voluntarily seek out challenges while playing computer games. Such high engagement is desirable in school education. We are interested in exploring VR-based game technology for educational use. This paper reports a VR game project for bio-molecular learning. Specifically, extreme game concepts are applied in biological context aiming to create a new biological learning experience on protein structure for secondary or primary students. With the aid of immersive visualization, VR interface and game-based interaction, this learning through gaming solution can help to introduce concepts of bio-molecular structures in classrooms or science museums. Through gaming, students can have better ideas about bio-molecular structure at different levels.
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Cai, Y.Y., Indhumathi, C., Chen, W.Y., Zheng, J.M. (2008). VR Bio X Games. In: Pan, Z., Cheok, A.D., Müller, W., El Rhalibi, A. (eds) Transactions on Edutainment I. Lecture Notes in Computer Science, vol 5080. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-69744-2_21
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DOI: https://doi.org/10.1007/978-3-540-69744-2_21
Publisher Name: Springer, Berlin, Heidelberg
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