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Towards Generalised Accessibility of Computer Games Introduction to the Special Thematic Session

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Computers Helping People with Special Needs (ICCHP 2008)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 5105))

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Abstract

This is the fourth time that a Special Thematic Session on accessible entertainment has been organised at ICCHP and we are beginning to see progress in the field. A decade ago most work focused on how to play computer games with alternative devices; today we are starting to talk about the accessibility of mainstream games.

People with disabilities probably make up the single group benefiting the most from Information and Communication Technologies (ICT). Not only does ICT improve their ability to do things which could be done another way, but it makes a real difference to independent living: with the support of Assistive Technology (AT) they are actually able to do things they had no chance of achieving before and this in an independent way. This positively affects many situations in their daily lives, at school as well as at work or home and concerns mobility and other issues.

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References

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Klaus Miesenberger Joachim Klaus Wolfgang Zagler Arthur Karshmer

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© 2008 Springer-Verlag Berlin Heidelberg

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Archambault, D., Ossmann, R., Miesenberger, K. (2008). Towards Generalised Accessibility of Computer Games Introduction to the Special Thematic Session. In: Miesenberger, K., Klaus, J., Zagler, W., Karshmer, A. (eds) Computers Helping People with Special Needs. ICCHP 2008. Lecture Notes in Computer Science, vol 5105. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-70540-6_77

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  • DOI: https://doi.org/10.1007/978-3-540-70540-6_77

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-70539-0

  • Online ISBN: 978-3-540-70540-6

  • eBook Packages: Computer ScienceComputer Science (R0)

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