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Analysis of Efficiency and Accuracy of Learning in Minority Games

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New Frontiers in Artificial Intelligence (JSAI 2003, JSAI 2004)

Abstract

In this paper, we constructed three types of agents, which are different in efficiency and accuracy of learning. They were compared using acquired payoff in a game-theoretic situation that is called Minority game. As a result, different types of learning methods got the highest payoff according to the complexity of environmental change and learning speed.

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Akito Sakurai Kôiti Hasida Katsumi Nitta

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© 2007 Springer Berlin Heidelberg

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Izumi, K. (2007). Analysis of Efficiency and Accuracy of Learning in Minority Games. In: Sakurai, A., Hasida, K., Nitta, K. (eds) New Frontiers in Artificial Intelligence. JSAI JSAI 2003 2004. Lecture Notes in Computer Science(), vol 3609. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-71009-7_9

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  • DOI: https://doi.org/10.1007/978-3-540-71009-7_9

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-71008-0

  • Online ISBN: 978-3-540-71009-7

  • eBook Packages: Computer ScienceComputer Science (R0)

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