Abstract
King Pong is an accessible remake of the classic Pong game, supporting a spatially localized audio environment and force feedback (transforming sound into haptic feedback). It may be played either by one player and the computer as opponent, or by two players. In the two-player mode, the opponents can share the same computer, or alternatively play the game over the network. King Pong also supports recording (logging) and playback of game play activities with time stamps for off-line analysis and evaluation. The game is fully configurable, regarding the auditory grid, the behavior of the force feedback, the graphical appearance and various sound effects. Moreover, different levels of difficulty are supported, affecting speed and the game arena (i.e., circular top-bottom sides). This paper reports the design methodology regarding the spatial auditory grid, as well as the use of force feedback, and discusses issues related to the game-play itself, such as the simulation of an artificial opponent.
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Savidis, A., Stamou, A., Stephanidis, C. (2007). An Accessible Multimodal Pong Game Space. In: Stephanidis, C., Pieper, M. (eds) Universal Access in Ambient Intelligence Environments. Lecture Notes in Computer Science, vol 4397. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-71025-7_26
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DOI: https://doi.org/10.1007/978-3-540-71025-7_26
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-71024-0
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