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Designing and Developing Electronic Market Games

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Part of the book series: Studies in Computational Intelligence ((SCI,volume 71))

Abstract. As software agents are well-suited for complex, dynamic and constrained environments that electronic markets are, research into automated trading and negotiation has been flourishing. However, developing electronic marketplaces and trading strategies without careful design and experimentation can be costly and carries high risks. This chapter discusses the need for tools to support the design and implementation of electronic market simulations or games to emulate real life complex situations of strategic interdependence among multiple agents. Such games can be used to conduct research on market infrastructure, negotiation protocols and strategic behaviour. After a brief introduction into the field of agents, we present an overview of agent negotiation in general, and auction protocols in particular, which are among the most popular negotiation protocols. We then present the e-Game platform which has been developed to support the design, implementation and execution of market simulation games involving auctions. How the development of market games is facilitated is demonstrated with an example game.

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Fasli, M., Michalakopoulos, M. (2007). Designing and Developing Electronic Market Games. In: Baba, N., Jain, L.C., Handa, H. (eds) Advanced Intelligent Paradigms in Computer Games. Studies in Computational Intelligence, vol 71. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-72705-7_6

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  • DOI: https://doi.org/10.1007/978-3-540-72705-7_6

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