Abstract
In order to describe the learning situations in the E-Learning environment reasonably and efficiently, making good use of the Ontology’s characteristics such as clear knowledge organization and explicit definition of concept and relation, a situation ontology model is presented in this paper. By deducing the different situations in the learning process in time, the learner’s emotion could be concluded. Different encouragement and helpful entertainment for learning are given according to the different emotion. Thus the learner’s learning interest would be stimulated more effectively and the learner’s learning efficiency would be raised greatly.
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Zhan, Y., Xu, L., Mao, Q. (2007). Ontology Based Situation Analysis and Encouragement in E-Learning System. In: Hui, Kc., et al. Technologies for E-Learning and Digital Entertainment. Edutainment 2007. Lecture Notes in Computer Science, vol 4469. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73011-8_40
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DOI: https://doi.org/10.1007/978-3-540-73011-8_40
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-73010-1
Online ISBN: 978-3-540-73011-8
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