Skip to main content

Using Metaphors in Game-Based Education

  • Conference paper
Book cover Technologies for E-Learning and Digital Entertainment (Edutainment 2007)

Abstract

In spite of its growing popularity, due to a huge technical evolution in the last years and to the fact that new generations are more literate in games than in books, game-based teaching has been very restrictive in its application to adult education. Most applications are merely simulations built with game technology.

In order to apply game-based education in domains that can not readily be turned into simulations, new ways of game design need to be explored. In this paper we describe a new approach using metaphorical worlds, and exemplify its application to teach Computer Science concepts, proposing two possible game designs for a game-based educational system devoted to teach the workings of the Java Virtual Machine.

Supported by the Spanish Ministry of Science and Education (TIN2006-15202-C03-03), and Dirección General de Universidades e Investigación de la Consejería de Educación de la Comunidad de Madrid and Universidad Complutense de Madrid (Grupo de investigación consolidado 910494).

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Burton, R.R., Brown, J.S.: A tutoring and student modelling paradigm for gaming environments. In: Proceedings of the ACM SIGCSE-SIGCUE technical symposium on Computer science and education, pp. 236–246. ACM Press, New York (1976)

    Chapter  Google Scholar 

  2. Dann, W., Cooper, S., Pausch, R.: Learning to Program with Alice. Prentice-Hall, Englewood Cliffs (2005)

    Google Scholar 

  3. Gómez-Martín, P.P., Gómez-Martín, M.A., González-Calero, P.A.: Learning-by-doing through metaphorical simulation. In: Khosla, R., Howlett, R.J., Jain, L.C. (eds.) KES 2005. LNCS (LNAI), vol. 3681, pp. 55–64. Springer, Heidelberg (2005)

    Google Scholar 

  4. Gómez-Martín, M.A., Gómez-Martín, P.P., González-Calero, P.A.: Game-driven intelligent tutoring systems. In: Rauterberg, M. (ed.) ICEC 2004. LNCS, vol. 3166, pp. 108–113. Springer, Heidelberg (2004)

    Google Scholar 

  5. Huizinga, J.: Homo Ludens. Beacon Press (1971)

    Google Scholar 

  6. Lakoff, G., Johnson, M.: Metaphors We Live By. University of Chicago Press (1980)

    Google Scholar 

  7. Lindholm, T., Yellin, F.: The Java Virtual Machine Specification, 2nd edn. Addison-Wesley, Reading (1999)

    Google Scholar 

  8. Rosedale, P.: Serious games summit keynote: You can (not) be serious, Last viewed (December 2006)

    Google Scholar 

  9. Yates, F.A.: Art of Memory. University of Chicago Press (1974)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Kin-chuen Hui Zhigeng Pan Ronald Chi-kit Chung Charlie C. L. Wang Xiaogang Jin Stefan Göbel Eric C.-L. Li

Rights and permissions

Reprints and permissions

Copyright information

© 2007 Springer Berlin Heidelberg

About this paper

Cite this paper

Gómez-Martín, P.P., Gómez-Martín, M.A., Palmier Campos, P., González-Calero, P.A. (2007). Using Metaphors in Game-Based Education. In: Hui, Kc., et al. Technologies for E-Learning and Digital Entertainment. Edutainment 2007. Lecture Notes in Computer Science, vol 4469. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73011-8_47

Download citation

  • DOI: https://doi.org/10.1007/978-3-540-73011-8_47

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-73010-1

  • Online ISBN: 978-3-540-73011-8

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics