Abstract
In spite of its growing popularity, due to a huge technical evolution in the last years and to the fact that new generations are more literate in games than in books, game-based teaching has been very restrictive in its application to adult education. Most applications are merely simulations built with game technology.
In order to apply game-based education in domains that can not readily be turned into simulations, new ways of game design need to be explored. In this paper we describe a new approach using metaphorical worlds, and exemplify its application to teach Computer Science concepts, proposing two possible game designs for a game-based educational system devoted to teach the workings of the Java Virtual Machine.
Supported by the Spanish Ministry of Science and Education (TIN2006-15202-C03-03), and Dirección General de Universidades e Investigación de la Consejería de Educación de la Comunidad de Madrid and Universidad Complutense de Madrid (Grupo de investigación consolidado 910494).
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Gómez-Martín, P.P., Gómez-Martín, M.A., Palmier Campos, P., González-Calero, P.A. (2007). Using Metaphors in Game-Based Education. In: Hui, Kc., et al. Technologies for E-Learning and Digital Entertainment. Edutainment 2007. Lecture Notes in Computer Science, vol 4469. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73011-8_47
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DOI: https://doi.org/10.1007/978-3-540-73011-8_47
Publisher Name: Springer, Berlin, Heidelberg
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