Skip to main content

An Agent-Based Adaptable and Configurable Tutoring Module for Intelligent Virtual Environments for Training

  • Conference paper
Technologies for E-Learning and Digital Entertainment (Edutainment 2007)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 4469))

  • 2986 Accesses

Abstract

It is no accident that VR has become one of the most employed technologies in the training and education area. It offers many interesting features that both traditional human-based learning and classical computer-based instruction are unable to provide.

However, the spectacular nature of VR has, in many occasions, eclipsed the pedagogical importance of the so called Intelligent Virtual Environments for Training, producing impressive graphical systems with very low effective tutoring capabilities.

We bet on improving the quality of this kind of systems by providing them with an Intelligent Tutoring System adapted to the particularities of VR. And since developing one of these systems from scratch is a hard, complex task, we propose in this paper an adaptable and configurable —agent-based— Tutoring Module, easy to be reused in different nature and purpose applications.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. de Antonio, A., Ramírez, J., Imbert, R., Méndez, G.: Intelligent virtual environments for training: An agent-based approach. In: Pěchouček, M., Petta, P., Varga, L.Z. (eds.) CEEMAS 2005. LNCS (LNAI), vol. 3690, pp. 82–91. Springer, Heidelberg (2005)

    Chapter  Google Scholar 

  2. Lester, J.C., Stone, B.A., Stelling, G.D.: Lifelike pedagogical agents for mixed-initiative problem solving in constructivist learning environments. User Modeling and User-Adapted Interaction 9(1–2), 1–44 (1999)

    Article  Google Scholar 

  3. Lester, J.C., Voerman, J.L., Towns, S.G., Callaway, C.B.: Cosmo: A life-like animated pedagogical agent with deictic believability. In: Procs. of the IJCAI’97 Workshop on Animated Interface Agents, Nagoya, Japan (1997)

    Google Scholar 

  4. Lester, J.C., Converse, S.A., Kahler, S.E., Barlow, S.T., Stone, B.A., Bhogal, R.S.: The persona effect: Affective impact of animated pedagogical agents. In: Procs. of the SIGCHI Conf. on Human Factors in Computing Systems, pp. 359–366. ACM Press, New York (1997)

    Chapter  Google Scholar 

  5. Rickel, J., Johnson, W.L.: Animated agents for procedural training in virtual reality: Perception, cognition and motor control. Applied Artificial Intelligence 13, 343–382 (1999)

    Article  Google Scholar 

  6. Evers, M., Nijholt, A.: Jacob - an animated instruction agent in virtual reality. In: Procs. of the 3rd Int. Conf. on Multimodal Interaction, pp. 526–533 (2000)

    Google Scholar 

  7. Swartout, W., et al.: Towards the holodeck: Integrating graphics, sound, character and story. In: Procs. of the 5th Int. Conf. on Autonom. Agents, pp. 409–416 (2001)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Kin-chuen Hui Zhigeng Pan Ronald Chi-kit Chung Charlie C. L. Wang Xiaogang Jin Stefan Göbel Eric C.-L. Li

Rights and permissions

Reprints and permissions

Copyright information

© 2007 Springer Berlin Heidelberg

About this paper

Cite this paper

Sánchez, L., Imbert, R. (2007). An Agent-Based Adaptable and Configurable Tutoring Module for Intelligent Virtual Environments for Training. In: Hui, Kc., et al. Technologies for E-Learning and Digital Entertainment. Edutainment 2007. Lecture Notes in Computer Science, vol 4469. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73011-8_49

Download citation

  • DOI: https://doi.org/10.1007/978-3-540-73011-8_49

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-73010-1

  • Online ISBN: 978-3-540-73011-8

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics