Abstract
Edutainment is a promising approach to motivating students to learn, that is, making learning fun. This paper describes a real world edutainment system that makes learning fun using ubiquitous computing technology. We focus on human-human interaction in the real world as a new approach to edutainment in the next generation. Human actors can teach interactively and flexibly in various ways, by considering players’ (students’) characteristics and the environmental conditions. Involvement of human actors as active characters of a game story in edutainment is an advantage that conventional edutainment does not currently have.
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Mitsuhara, H., Hirakawa, Y., Kanenishi, K., Yano, Y. (2007). Real World Edutainment Focusing on Human-Human Interaction. In: Hui, Kc., et al. Technologies for E-Learning and Digital Entertainment. Edutainment 2007. Lecture Notes in Computer Science, vol 4469. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73011-8_51
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DOI: https://doi.org/10.1007/978-3-540-73011-8_51
Publisher Name: Springer, Berlin, Heidelberg
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