Abstract
Nowadays, most game story based on Western Myth and Cultures, this situation make the gamers bored. So some companies for game try to find something different stories for their game, and developing or developed the games based on Oriental Myth and Cultures. But the expression skills for this games, has the stories based on Oriental Myth and Cultures, using the realistic expression skills were used at other games. So I recommend the Oriental Painting Shader for games has the stories about Oriental Myth and Cultures. In this Paper, I optimized the Abridged Inside Effect of Oriental Painting Shader for 3D games, using the Sobel Edge Detecting for line drawing of oriental painting shader, and briefing about these algorithm.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Yu, Y.J., Lee, D.H., Lee, Y.B., Cho, H.G.: Interactive Rendering Technique for Realistic Oriental Painting. Journal of WSCGÂ 11(1) (2003)
Chu, N.S.H., Tai, C.-L.: Moxi: Real-Time Ink Dispersion in Absorbent paper. ACM Transcations on Graphics(SIGGRAPH 2005 Issue)Â 24(3) (August 2005)
Chu, N.S.H., Tai, C.-L.: Real-Time Painting with an Expressive Virtual Chinese Brush. In: Computer Graphics and Applications, vol. 23(5), pp. 76–85. IEEE, Los Alamitos (2004)
Curtis, C.J., Anderson, S.E., Seims, J.E., Fleischer, K.W., Salesin, D.H.: Computer-Generated WaterColor. In: Proceedings of the 24th annual conference on Computer Graphics and interactive techniques, pp. 421–430.
Lake, A., Marshall, C., Harris, M., BlackStein, M.: Stylized Rendering Techniques for Scalable Real-Time 3D Animation. In: Proceedings of the 1st international symposium on Non Photo Realistic animation and Rendering,
Xu, S., Tang, M., Lau, F., Pan, Y.: A Solid Model Based Virtual Hariy Brush. Computer Graphics Forum 21(3), 299–308(10) (2002)
Guo, Q., Kunii, T.L.: Nisimi Rendering Algorithm for Creating Quality Black Ink Paintings. In: Proceedings of Computer Graphics International, pp. 152–159 (2003)
laerhoven, T.V., Liesenborgs, J., Reeth, F.V.: Real-Time WaterColor Painting on a Distributed Paper Model. Computer Graphics International (Proceedings) 640–643 (2004)
Lee, J.: Simulating Oriental Black-Ink Painting. IEEE Computer Graphics and Applications 19(3), 74–81 (1999)
Baxter, B., et al.: DAB: Interactive Haptic Painting with 3D Virtual Brushes. In: Proc. 28th SIGGRAPH, pp. 461–468. ACM Press, New York (2001)
Guo, Q., Kunii, T.l.: Modeling the diffuse painting of sumie. In: Kunii, T.L. (edr.) IFIP Modeling in computer Graphics (1991)
Winkenbach, G., Salesin, D.H.: Rendefing free-form surfaces in pen and ink. In: SIGGRAPH ’96 Proceedings, pp. 469–476 (1996)
Pham, B.: Expressive brush storkes. In: CVGIP: Graphical Models and Image Proceeding. vol. 53(1) (1991)
Saito, T., Takahashi, T.: Comprehensible rendering of 3D shapes. Computer Graphics 24(4), 196–206 (1990)
Heidrich, W., Seidel, H.-P.: Realistic, Hardware-accelerated shading and lighting. In: Proceedings of ACM SIGGRAPH 99, pp. 171–178 (1999)
Kowalski, M., Markosian, L., Northrup, J.D., et al.: Art-Based Rendering of Fur, Grass, and Trees. In: Proceedings of SIGGRAPH 99, pp. 433–438 (1999)
Kunii, A diffusion model for computer animation of diffuse ink painting
Author information
Authors and Affiliations
Editor information
Rights and permissions
Copyright information
© 2007 Springer Berlin Heidelberg
About this paper
Cite this paper
Kim, SS., Jang, H., Lee, WH. (2007). Optimizing the Oriental Painting Shader for 3D Online-Game. In: Hui, Kc., et al. Technologies for E-Learning and Digital Entertainment. Edutainment 2007. Lecture Notes in Computer Science, vol 4469. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73011-8_75
Download citation
DOI: https://doi.org/10.1007/978-3-540-73011-8_75
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-73010-1
Online ISBN: 978-3-540-73011-8
eBook Packages: Computer ScienceComputer Science (R0)