Abstract
In recent years, thousands or even hundreds of thousands players interact with each other in the MMOG (Massively Multi-player Online Game). Therefore MMOG servers have the problem with scalability. To overcome this problem, we propose a new method for MMOG distributed server, denoted as 2Layer-Cell method. 2Layer-Cell method constructed with Upper_Layer and Down_Layer. The Upper_Layer includes important aggregated informationof game objects such as virtual space, users, monster, etc. And the Down_layer includes real data of game objects. This paper makes the following contributions. First, it captures these problems of high storage cost and slow processing time for previous methods. Second, it proposes parallel processing strategies that aim to reduce process time. Third, it proposes an efficient partitioning algorithm for distributed servers. Our experiment results show that our method is better scalable than existing methods.
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Jang, SM., Yoo, JS. (2007). An Efficient Distributed MMOG Server Using 2Layer-Cell Method. In: Hui, Kc., et al. Technologies for E-Learning and Digital Entertainment. Edutainment 2007. Lecture Notes in Computer Science, vol 4469. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73011-8_83
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DOI: https://doi.org/10.1007/978-3-540-73011-8_83
Publisher Name: Springer, Berlin, Heidelberg
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