Skip to main content

DEPTH TOOLKIT: A Web-Based Tool for Designing and Executing Usability Evaluations of E-Sites Based on Design Patterns

  • Conference paper
Human-Computer Interaction. Interaction Design and Usability (HCI 2007)

Part of the book series: Lecture Notes in Computer Science ((LNPSE,volume 4550))

Included in the following conference series:

  • 3824 Accesses

Abstract

This paper presents a tool that supports a scenario based expert evaluation method called DEPTH (usability evaluation method based on DEsign PaTterns & Heuristics criteria). DEPTH is a method for performing scenario-based heuristic usability evaluation of e-systems. DEPTH focuses on the functionality of e-systems and emphasizes on usability characteristics within their context. This can be done not only by examining not only the availability of a functionality within an e-system but also the usability performance of the supported functionality according to a specific context of use. The main underlying ideas of DEPTH are: i) to minimize the preparatory phase of a usability evaluation process and ii) to assist a novice usability expert (one who is not necessarily familiar with the genre of the e-system). Thus, we (re)use expert’s knowledge captured in design patterns and structured as design pattern languages for the various genres of e-systems. This paper briefly describes the DEPTH method and presents the way a specially designed tool supports it along with the findings from an evaluation study.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 129.00
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Alexander, C.: The Origins of Pattern Theory: the Future of the Theory, And The Generation of a Living World, In: Keynote speech at the 1996 ACM Conference on Object-Oriented Programs, Systems, Languages and Applications (OOPSLA) (1996) retrieved from http://www.patternlanguage.com/archive/ieee/ieeetext.htm

  2. Dix, Alan, Finlay, Janet, E., Abowd, Gregory, D., Beale, Russell.: Human-Computer Interaction, 3rd edn. Prentice Hall, Englewood Cliffs (2003)

    Google Scholar 

  3. Gamma, E., Helm, R., Johnson, R., Vlissides, J.: Design Patterns – Elements of reusable object oriented software. Addison –Wesley, London, UK (1994)

    Google Scholar 

  4. Georgiakakis, P., Tzanavari, A., Retalis, S., Psaromiligkos, Y.: Evaluation of Web applications Using Design Patterns. In: Costabile, M.F., Paternó, F. (eds.) INTERACT 2005. LNCS, vol. 3585, Springer, Heidelberg (2005)

    Google Scholar 

  5. Krueger, R.A., Casey, M.A.: Focus Groups: A Practical Guide for Applied Research, 3rd edn. Sage Publications, Thousand Oaks, CA (2000)

    Google Scholar 

  6. Lehtinen, E., Hakkarainen, K., Lipponen, L., Rahikainen, M., Muukkonen, H.: Computer supported collaborative learning: A review of research and development (The J.H.G.I. Giesbers Reports on Education No. 10). Department of Educational Sciences. University of Nijmegen, Nijmegen, the Netherlands (1999)

    Google Scholar 

  7. Martín, G.Y.: Wiki tools for collaborative learning environments, Final project thesis, Telecommunications Engineering, Universidad de Valladolid (August 2005)

    Google Scholar 

  8. Nielsen, J.: Usability Engineering. Academic Press, London (1993)

    MATH  Google Scholar 

  9. Nielsen, C.: Testing in the field. In: Werner, B. (ed.) Proceedings of the third Asia Pacific Computer Human Interaction Conference, IEEE Computer Society, Los Alamitos, CA (1998)

    Google Scholar 

  10. Nielsen, J.: Designing Web Usability: The Practice of Simplicity. New Riders Publishing, Indianapolis (2000)

    Google Scholar 

  11. Sartzetaki, M., Psaromiligkos, Y., Retalis, S., Avgeriou, P.: Usability evaluation of e-commerce sites based on design patterns and heuristic criteria, In: 10th International Conference on Human - Computer Interaction, Hraklion Crete (June 22-27, 2003)

    Google Scholar 

  12. Schmid-Isler, S.: The Language of Digital Genres: a Semiotic Investigation of Style and Iconology on the World Wide Web. In: Proceedings of the 33rd Hawaii International Conference on System Science, IEEE Press, CD-ROM, Hawaii (2000)

    Google Scholar 

  13. Stefani, A., Xenos, M.: A model for assessing the quality of e-commerce systems: PC-HCI 2001 Conference (2001)

    Google Scholar 

  14. Van Welie, M., Klaassen, B.: Evaluating museum websites using design patterns, Technical Report: IR-IMSE-001 (2004) Available at: http://www.welie.com/articles/IR-IMSE-001-museum-sites.pdf

Download references

Author information

Authors and Affiliations

Authors

Editor information

Julie A. Jacko

Rights and permissions

Reprints and permissions

Copyright information

© 2007 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Georgiakakis, P., Retalis, S., Psaromiligkos, Y., Papadimitriou, G. (2007). DEPTH TOOLKIT: A Web-Based Tool for Designing and Executing Usability Evaluations of E-Sites Based on Design Patterns. In: Jacko, J.A. (eds) Human-Computer Interaction. Interaction Design and Usability. HCI 2007. Lecture Notes in Computer Science, vol 4550. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73105-4_50

Download citation

  • DOI: https://doi.org/10.1007/978-3-540-73105-4_50

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-73104-7

  • Online ISBN: 978-3-540-73105-4

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics