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The Practice of Combining Cinematic Narrative with 3D Gameplay

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Part of the book series: Lecture Notes in Computer Science ((LNPSE,volume 4553))

Abstract

Realtime 3D game director faces challenges of presenting gameplay with aesthetic and fresh visual experience to its player. Cinematic narrative in game production has been borrowed from Hollywood for several years. Cinematic camera narrative has been implemented by many published game titles. However 3D game is different from movie due to its highly interactivity. This paper presents experiences of co-developing cinematic narrative camera system with game director from film and art background for various game genres including shooter, action adventure, and sports. We also explore new possibilities to enhance cinematic experience introduced by programmable graphics hardware. Unlike most related works, we also present perspectives from game designer and director from non-technical background.

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References

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Julie A. Jacko

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© 2007 Springer-Verlag Berlin Heidelberg

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Yeh, C.SI. (2007). The Practice of Combining Cinematic Narrative with 3D Gameplay. In: Jacko, J.A. (eds) Human-Computer Interaction. HCI Applications and Services. HCI 2007. Lecture Notes in Computer Science, vol 4553. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73111-5_43

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  • DOI: https://doi.org/10.1007/978-3-540-73111-5_43

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-73109-2

  • Online ISBN: 978-3-540-73111-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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