Abstract
Texture synthesis aims to seamlessly extend a sample texture. This can be achieved by reproducing the texture’s recognisable patterns along with minimising the occurrences of undesirable image characteristics such as disjoint image features. Presently, patch-based methods have consistently produced the most impressive results. These methods involve aligning and stitching texture patches together. However, image inconsistencies exist when image features are misaligned; they are either fused together or abruptly cut off. Our method minimises the occurrences of these anomalies by using image edges to align patches and redefine their boundaries to preserve texture features. This implementation requires little to no user-defined variables or iterations and can be practically scalable given some pre-computation.
Preview
Unable to display preview. Download preview PDF.
Similar content being viewed by others
References
Ashikhmin, M.: Synthesizing natural textures. In: Symposium on Interactive 3D Graphics, pp. 217–226 (2001)
Canny, J.F.: Finding edges and lines in images. Master’s thesis, MIT AI Labs (1983)
Cohen, M.F., Shade, J., Hiller, S., Deussen, O.: Wang tiles for image and texture generation. ACM Trans. Graph. 22(3), 287–294 (2003)
Fang, H., Hart, J.C.: Textureshop: texture synthesis as a photograph editing tool. In: SIGGRAPH ’04: ACM SIGGRAPH 2004 Papers, pp. 354–359. ACM Press, New York (2004)
Kwatra, V., Schodl, A., Essa, I., Turk, G., Bobick, A.: Graphcut textures: Image and video synthesis using graph cuts. In: Proceedings of SIGGRAPH 2003 (2003)
Lefebvre, S., Hoppe, H.: Appearance-space texture synthesis. In: SG 2006, pp. 541–548. ACM Press, New York (2006)
Liu, Y., Tsin, Y.: The promise and perils of near-regular texture. In: 2nd International Workshop on Texture Analysis and Synthesis, associated with the European Conference on Computer Vision (2002)
Wei, L.-Yi., Levoy, M.: Fast texture synthesis using tree-structured vector quantization. In: Akeley, K. (ed.) Siggraph 2000, Computer Graphics Proceedings, ACM Press / Addison Wesley Longman, pp. 479–488 (2000)
Wu, Q., Yu, Y.: Feature matching and deformation for texture synthesis. In: Proc. of SIGGRAPH 2004 (2004)
Zelinka, S., Garland, M.: Jump map-based interactive texture synthesis. ACM Trans. Graph. 23(4), 930–962 (2004)
Zhang, J., Zhou, K., Velho, L., Guo, B., Shum, H.-Y.: Synthesis of progressively-variant textures on arbitrary surfaces. ACM Trans. Graph. 22, 295–302 (2003)
Author information
Authors and Affiliations
Editor information
Rights and permissions
Copyright information
© 2007 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Tran, M., Datta, A. (2007). Jigsaw Texture Synthesis. In: Butz, A., Fisher, B., Krüger, A., Olivier, P., Owada, S. (eds) Smart Graphics. SG 2007. Lecture Notes in Computer Science, vol 4569. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73214-3_22
Download citation
DOI: https://doi.org/10.1007/978-3-540-73214-3_22
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-73213-6
Online ISBN: 978-3-540-73214-3
eBook Packages: Computer ScienceComputer Science (R0)