Abstract
The human brain activities of steady-state visual evoked potentials, induced by a virtual panorama and two objects, were recorded for two subjects in immersive virtual environment. The linear discriminant analysis with single trial EEG data for 1.0 seconds resulted in 74.2 % of averaged recognition rate in inferring three gaze directions. The possibility of online interaction with 3D images in CAVE will be addressed for walking application or remote control of a robotic camera.
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Touyama, H., Hirose, M. (2007). Steady-State VEPs in CAVE for Walking Around the Virtual World. In: Stephanidis, C. (eds) Universal Access in Human-Computer Interaction. Ambient Interaction. UAHCI 2007. Lecture Notes in Computer Science, vol 4555. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73281-5_78
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DOI: https://doi.org/10.1007/978-3-540-73281-5_78
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-73280-8
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