Abstract
There is evidence that recent developments in Augmented Reality (AR) technology has the potential to be applied as pervasive media on multiple devices in different ways and contexts, especially with low-cost devices including Mobile Augmented Reality (MAR) applications on smart phones or Pocket-PCs. In this paper we present a framework in order to combine the pervasive e-education concept with augmented reality content for e-training. We analyze current research, discuss some examples from ultralight / light sport aircraft maintenance and show how to apply this framework generically. We present a learning engine to deliver this special type of content and provide a further outlook of future research. A user-centered approach must ensure that the developments can stimulate motivation and enhance performance of the end users in different training sessions. The main benefit is, that the end users are enabled to better perceive complex, technical facts, systems and components.
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Christian, J., Krieger, H., Holzinger, A., Behringer, R. (2007). Virtual and Mixed Reality Interfaces for e-Training: Examples of Applications in Light Aircraft Maintenance. In: Stephanidis, C. (eds) Universal Access in Human-Computer Interaction. Applications and Services. UAHCI 2007. Lecture Notes in Computer Science, vol 4556. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73283-9_58
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DOI: https://doi.org/10.1007/978-3-540-73283-9_58
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