Abstract
Terrain texture plays a great role on visualization in many 3D applications. Sometimes terrain texture is difficult to obtain in a desired area, thus a new approach to terrain texture generation based on satellite images is proposed to resolve this problem. We prepare a silhouette map and a satellite image for the desired terrain texture and colorize the two pictures with the same pattern according to the terrain features. Then a method of texture synthesis is adopted to generate the final terrain texture.
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Keywords
- Satellite Image
- Markov Random Field
- Texture Synthesis
- Federal Aviation Administration
- Terrain Visualization
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Li, Q., Zhao, C., Zhang, Q., Yue, W., Wang, G. (2007). Region-Based Artificial Terrain Texture Generation. In: Shumaker, R. (eds) Virtual Reality. ICVR 2007. Lecture Notes in Computer Science, vol 4563. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73335-5_11
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DOI: https://doi.org/10.1007/978-3-540-73335-5_11
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-73334-8
Online ISBN: 978-3-540-73335-5
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