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3-D Camera Modeling and Its Applications in Sports Broadcast Video Analysis

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Multimedia Content Analysis and Mining (MCAM 2007)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 4577))

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Abstract

This paper concentrates on a unified 3-D camera modeling technique, which can be applied to analyze several sports types. To this end, we have based our modeling on collecting feature points from two perpendicular planes: the ground plane and the net plane, as they exist in most court-net sports. A two-step algorithm is employed to extract and distinguish the feature lines and points from these two planes for determining the camera calibration parameters. Our proposed modeling enables a defined mapping from real 3-D scene coordinates to image coordinates. The use of this modeling helps in the improvement of many emerging applications, such as moving-player segmentation and 3-D scene adaptation. We evaluate the promising performance of the proposed modeling for a variety of court-net sports videos containing badminton, tennis and volleyball, and also demonstrate its capability on the case study of player segmentation and 3-D scene adaptation.

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Nicu Sebe Yuncai Liu Yueting Zhuang Thomas S. Huang

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© 2007 Springer Berlin Heidelberg

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Han, J., de With, P.H.N. (2007). 3-D Camera Modeling and Its Applications in Sports Broadcast Video Analysis. In: Sebe, N., Liu, Y., Zhuang, Y., Huang, T.S. (eds) Multimedia Content Analysis and Mining. MCAM 2007. Lecture Notes in Computer Science, vol 4577. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73417-8_52

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  • DOI: https://doi.org/10.1007/978-3-540-73417-8_52

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-73416-1

  • Online ISBN: 978-3-540-73417-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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