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Controlling an Interactive Game with a Multi-agent Based Normative Organisational Model

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Coordination, Organizations, Institutions, and Norms in Agent Systems II (COIN 2006)

Abstract

Interactive multimedia applications are whelming to increase realism in their content and scenes with which users interact. To this aim, autonomous agents are increasingly used to implement the objects composing the scene. Although autonomy brings flexibility and realism in the animation, it has to be controlled in order to conform to the global behaviour targeted by the designer of the application. Multi-agent based organisational models are good candidates to specify “rights” and “duties” of agents with respect to the intended behaviour. In this paper we present \(\mathcal{M}\textsc{oise}^{Inst}\), a meta-model aiming at representing normative organisations of agents according to four points of view: structural, functional, contextual and normative. We show how this model is suited to control an application of interactive TV game show where avatars are based on agents.

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Pablo Noriega Javier Vázquez-Salceda Guido Boella Olivier Boissier Virginia Dignum Nicoletta Fornara Eric Matson

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Gâteau, B., Boissier, O., Khadraoui, D., Dubois, E. (2007). Controlling an Interactive Game with a Multi-agent Based Normative Organisational Model. In: Noriega, P., et al. Coordination, Organizations, Institutions, and Norms in Agent Systems II. COIN 2006. Lecture Notes in Computer Science(), vol 4386. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-74459-7_6

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  • DOI: https://doi.org/10.1007/978-3-540-74459-7_6

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-74457-3

  • Online ISBN: 978-3-540-74459-7

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