Abstract
Based on the ’bottom-up’ programming approach in Artificial Life, Finite-State Machine is adopted to describe the behavior of the individual bee, and the behavior in different period was realized in this paper. As a result, the interaction of the individual bee each other, individual bee and virtual environment produce the Emergence of swarm’s collective behaviors. Finally, we apply the graphical interfaces to realize the simulation.
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References
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© 2007 Springer-Verlag Berlin Heidelberg
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Wu, B., Zhang, H., Ni, X. (2007). Simulation of Artificial Life of Bee’s Behaviors. In: Li, K., Li, X., Irwin, G.W., He, G. (eds) Life System Modeling and Simulation. LSMS 2007. Lecture Notes in Computer Science(), vol 4689. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-74771-0_5
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DOI: https://doi.org/10.1007/978-3-540-74771-0_5
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-74770-3
Online ISBN: 978-3-540-74771-0
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