Skip to main content

Expression of Emotions in Virtual Humans Using Lights, Shadows, Composition and Filters

  • Conference paper
Affective Computing and Intelligent Interaction (ACII 2007)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 4738))

Abstract

Artists use words, lines, shapes, color, sound and their bodies to express emotions. Virtual humans use postures, gestures, face and voice to express emotions. Why are they limiting themselves to the body? The digital medium affords the expression of emotions using lights, camera, sound and the pixels in the screen itself. Thus, leveraging on accumulated knowledge from the arts, this work proposes a model for the expression of emotions in virtual humans which goes beyond embodiment and explores lights, shadows, composition and filters to convey emotions. First, the model integrates the OCC emotion model for emotion synthesis. Second, the model defines a pixel-based lighting model which supports extensive expressive control of lights and shadows. Third, the model explores the visual arts techniques of composition in layers and filtering to manipulate the virtual human pixels themselves. Finally, the model introduces a markup language to define mappings between emotional states and multimodal expression.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Collingwood, R.: Art and Craft. In: Feagin, S., Maynard, P. (eds.) Aesthetics, pp. 215–220. The Oxford University Press, New York, USA (1997)

    Google Scholar 

  2. Bell, C.: The Metaphysical Hypothesis. In: Feagin, S., Maynard, P. (eds.) Aesthetics, pp. 158–159. The Oxford University Press, New York, USA (1997)

    Google Scholar 

  3. Arijon, D.: Grammar of the Film Language. Silman-James Press, California, USA (1976)

    Google Scholar 

  4. Millerson, G.: Lighting for Television and film, 3rd edn. Focal Press, Oxford, UK (1999)

    Google Scholar 

  5. Birn, J.: [digital] Lighting and Rendering, 2nd edn. New Riders, California, USA (2006)

    Google Scholar 

  6. Juslin, P., Sloboda, J.: Music and Emotion: theory and research. Oxford University Press, New York, USA (2001)

    Google Scholar 

  7. Zettl, H.: Sight Sound Motion: Applied Media Aesthetics. Wadsworth Publishing, California, USA (2004)

    Google Scholar 

  8. Sayre, H.: A World of Art, 5th edn. Prentice-Hall, Englewood Cliffs (2007)

    Google Scholar 

  9. Gratch, J., Rickel, J., Andre, E., Badler, N., Cassell, J., Petajan, E.: Creating Interactive Virtual Humans: Some Assembly Required. IEEE Intelligent Systems 17(4), 54–63 (2002)

    Article  Google Scholar 

  10. Orthony, A.: The Cognitive Structure of Emotions. Cambridge University Press, New York, USA (1990)

    Google Scholar 

  11. Batteux, A.: The Fine Arts Reduced to a Single Principle. In: Feagin, S., Maynard, P. (eds.) Aesthetics, pp. 102–104. The Oxford University Press, New York, USA (1997)

    Google Scholar 

  12. Clifford, G.: Art as a Cultural System. In: Feagin, S., Maynard, P. (eds.) Aesthetics, pp. 109–118. The Oxford University Press, New York, USA (1997)

    Google Scholar 

  13. Kant, I.: Art and Genius. In: Feagin, S., Maynard, P. (eds.) Aesthetics, pp. 180–192. The Oxford University Press, New York, USA (1997)

    Google Scholar 

  14. Elliot, R.: Aesthetic Theory and the Experience of Art. In: Feagin, S., Maynard, P. (eds.) Aesthetics, pp. 278–288. The Oxford University Press, New York, USA (1997)

    Google Scholar 

  15. Cassell, J.: Nudge, Nudge, Wink, Wink: Elements of Face-to-Face Conversation for Embodied Conversational Agents. In: Cassell, J., Sullivan, J., Prevost, S., Churchill, E. (eds.) Embodied Conversational Agents, pp. 1–27. The MIT Press, Massachusetts, USA (2000)

    Google Scholar 

  16. Noh, J., Neumann, U.: A Survey of Facial Modeling and Animation Techniques. USC Technical Report 99-705 (1998)

    Google Scholar 

  17. Schroder, M.: Speech and emotion research: an overview of research frameworks and a dimensional approach to emotional speech synthesis. PhD thesis. vol. 7 of Phonus, Research Report of the Institute of Phonetics, Saarland University (2004)

    Google Scholar 

  18. Amaya, K., Bruderlin, A., Calvert, T.: Emotion from motion. In: Proceedings Graphics Interface 1996, pp. 222–229 (1996)

    Google Scholar 

  19. Chi, D., Costa, M., Zhao, L., Badler, N.: The EMOTE model for effort and shape. In: Proceedings of SIGGRAPH 2000, pp. 173–182 (2000)

    Google Scholar 

  20. Hartmann, B., Mancini, A., Pelachaud, C.: Implementing Expressive Gesture Synthesis for Embodied Conversational Agents. In: Gibet, S., Courty, N., Kamp, J.-F. (eds.) GW 2005. LNCS (LNAI), vol. 3881, Springer, Heidelberg (2006)

    Chapter  Google Scholar 

  21. de Melo, C., Paiva, A.: Environment Expression: Expressing Emotions through Cameras, Lights and Music. In: Tao, J., Tan, T., Picard, R.W. (eds.) ACII 2005. LNCS, vol. 3784, pp. 715–722. Springer, Heidelberg (2005)

    Chapter  Google Scholar 

  22. Hunt, R.: The Reproduction of Colour, 6th edn. John Wiley & Sons, Ltd., Sussex, UK (2004)

    Google Scholar 

  23. Fraser, T., Banks, A.: Designer’s Color Manual: The Complete Guide to Color Theory and Application. Chronicle Books, California, USA (2004)

    Google Scholar 

  24. Moller, R., Haines, E.: Real-Time Rendering, 2nd edn. AK Peters Ltd., Massachusetts, USA (2002)

    Google Scholar 

  25. St-Laurent, S.: Shaders for Game Programmers and Artists. Thomson Course Technology, Massachusetts, USA (2004)

    Google Scholar 

  26. de Melo, C., Paiva, A.: Multimodal Expression in Virtual Humans. Computer Animation and Virtual Worlds Journal. 17(3), 239–248 (2006)

    Article  Google Scholar 

  27. Picard, R.: Affective Computing. The MIT Press, Massachusetts, USA (1997)

    Google Scholar 

  28. SMIL: Synchronized Multimedia Integration Language (SMIL) (2007), http://www.w3.org/AudioVideo/

Download references

Author information

Authors and Affiliations

Authors

Editor information

Ana C. R. Paiva Rui Prada Rosalind W. Picard

Rights and permissions

Reprints and permissions

Copyright information

© 2007 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

de Melo, C., Paiva, A. (2007). Expression of Emotions in Virtual Humans Using Lights, Shadows, Composition and Filters. In: Paiva, A.C.R., Prada, R., Picard, R.W. (eds) Affective Computing and Intelligent Interaction. ACII 2007. Lecture Notes in Computer Science, vol 4738. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-74889-2_48

Download citation

  • DOI: https://doi.org/10.1007/978-3-540-74889-2_48

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-74888-5

  • Online ISBN: 978-3-540-74889-2

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics