Abstract
In this paper we illustrate how to conceive, implement and play adaptive Units of Learning (UoLs) that embed educational videogames. For this purpose we describe The Art & Craft of chocolate UoL, with the game Paniel and the chocolate-based sauce adventure as a key feature. The UoL includes a pre-test whose outcome is used to adapt the game. The UoL also assesses the learning process using an in-game exam. This UoL has been modeled using IMS Learning Design (LD), and the embedded game has been developed using the < e − Adventure > educational game engine. This UoL may be deployed in any LD-compliant environment, although some of the features like the adaptation of the game or automatic assessment require special plug-ins that enable the communication between the environment and the < e − Adventure > engine. These plug-ins have been developed as an open-source modification of the SLeD player.
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Moreno-Ger, P., Burgos, D., Sierra, J.L., Manjón, B.F. (2007). A Game-Based Adaptive Unit of Learning with IMS Learning Design and <e-Adventure>. In: Duval, E., Klamma, R., Wolpers, M. (eds) Creating New Learning Experiences on a Global Scale. EC-TEL 2007. Lecture Notes in Computer Science, vol 4753. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-75195-3_18
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DOI: https://doi.org/10.1007/978-3-540-75195-3_18
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