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A Game-Based Adaptive Unit of Learning with IMS Learning Design and <e-Adventure>

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Part of the book series: Lecture Notes in Computer Science ((LNPSE,volume 4753))

Abstract

In this paper we illustrate how to conceive, implement and play adaptive Units of Learning (UoLs) that embed educational videogames. For this purpose we describe The Art & Craft of chocolate UoL, with the game Paniel and the chocolate-based sauce adventure as a key feature. The UoL includes a pre-test whose outcome is used to adapt the game. The UoL also assesses the learning process using an in-game exam. This UoL has been modeled using IMS Learning Design (LD), and the embedded game has been developed using the < e − Adventure > educational game engine. This UoL may be deployed in any LD-compliant environment, although some of the features like the adaptation of the game or automatic assessment require special plug-ins that enable the communication between the environment and the < e − Adventure > engine. These plug-ins have been developed as an open-source modification of the SLeD player.

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Erik Duval Ralf Klamma Martin Wolpers

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© 2007 Springer-Verlag Berlin Heidelberg

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Moreno-Ger, P., Burgos, D., Sierra, J.L., Manjón, B.F. (2007). A Game-Based Adaptive Unit of Learning with IMS Learning Design and <e-Adventure>. In: Duval, E., Klamma, R., Wolpers, M. (eds) Creating New Learning Experiences on a Global Scale. EC-TEL 2007. Lecture Notes in Computer Science, vol 4753. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-75195-3_18

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  • DOI: https://doi.org/10.1007/978-3-540-75195-3_18

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-75194-6

  • Online ISBN: 978-3-540-75195-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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