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Real Time Body Pose Tracking in an Immersive Training Environment

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Human–Computer Interaction (HCI 2007)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 4796))

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Abstract

We describe a visual communication application for a dark, theater-like interactive virtual simulation training environment. Our system visually estimates and tracks the body position, orientation and the arm-pointing direction of the trainee. This system uses a near-IR camera array to capture images of the trainee from different angles in the dim-lighted theater. Image features like silhouettes and intermediate silhouette body axis points are then segmented and extracted from image backgrounds. 3D body shape information such as 3D body skeleton points and visual hulls can be reconstructed from these 2D features in multiple calibrated images. We proposed a particle-filtering based method that fits an articulated body model to the observed image features. Currently we focus on the arm-pointing gesture of either limb. From the fitted articulated model we can derive the position on the screen the user is pointing to. We use current graphic hardware to accelerate the processing speed so the system is able to work in real-time. The system serves as part of multi-modal user-input device in the interactive simulation.

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Michael Lew Nicu Sebe Thomas S. Huang Erwin M. Bakker

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© 2007 Springer-Verlag Berlin Heidelberg

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Chu, CW., Nevatia, R. (2007). Real Time Body Pose Tracking in an Immersive Training Environment. In: Lew, M., Sebe, N., Huang, T.S., Bakker, E.M. (eds) Human–Computer Interaction. HCI 2007. Lecture Notes in Computer Science, vol 4796. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-75773-3_16

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  • DOI: https://doi.org/10.1007/978-3-540-75773-3_16

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-75772-6

  • Online ISBN: 978-3-540-75773-3

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