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Vision-Based Projected Tabletop Interface for Finger Interactions

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Human–Computer Interaction (HCI 2007)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 4796))

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Abstract

We designed and implemented a vision-based projected tabletop interface for finger interaction. The system offers a simple and quick setup and economic design. The projection onto the tabletop provides more comfortable and direct viewing for users, and more natural, intuitive yet flexible interaction than classical or tangible interfaces. Homography calibration techniques are used to provide geometrically compensated projections on the tabletop. A robust finger tracking algorithm is proposed to enable accurate and efficient interactions using this interface. Two applications have been implemented based on this interface.

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Michael Lew Nicu Sebe Thomas S. Huang Erwin M. Bakker

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© 2007 Springer-Verlag Berlin Heidelberg

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Song, P., Winkler, S., Gilani, S.O., Zhou, Z. (2007). Vision-Based Projected Tabletop Interface for Finger Interactions. In: Lew, M., Sebe, N., Huang, T.S., Bakker, E.M. (eds) Human–Computer Interaction. HCI 2007. Lecture Notes in Computer Science, vol 4796. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-75773-3_6

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  • DOI: https://doi.org/10.1007/978-3-540-75773-3_6

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-75772-6

  • Online ISBN: 978-3-540-75773-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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