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Captivating Patterns – A First Validation

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Persuasive Technology (PERSUASIVE 2007)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 4744))

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Abstract

Is it possible to motivate users of an application through software elements? Is it also possible to do so for business applications? Having a long lasting, monotone, little challenging work task does not motivate users a lot in continuing a task, especially if this task comes up regularly, like typing numbers or addresses. We found software patterns - design recommendations – that keep a user working on such a task. We validated one of them in an experiment and found out that it is possible to motivate users through captivating software elements.

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Yvonne de Kort Wijnand IJsselsteijn Cees Midden Berry Eggen B. J. Fogg

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© 2007 Springer-Verlag Berlin Heidelberg

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Niebuhr, S., Kerkow, D. (2007). Captivating Patterns – A First Validation. In: de Kort, Y., IJsselsteijn, W., Midden, C., Eggen, B., Fogg, B.J. (eds) Persuasive Technology. PERSUASIVE 2007. Lecture Notes in Computer Science, vol 4744. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-77006-0_6

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  • DOI: https://doi.org/10.1007/978-3-540-77006-0_6

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-77005-3

  • Online ISBN: 978-3-540-77006-0

  • eBook Packages: Computer ScienceComputer Science (R0)

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