Abstract
Is it possible to motivate users of an application through software elements? Is it also possible to do so for business applications? Having a long lasting, monotone, little challenging work task does not motivate users a lot in continuing a task, especially if this task comes up regularly, like typing numbers or addresses. We found software patterns - design recommendations – that keep a user working on such a task. We validated one of them in an experiment and found out that it is possible to motivate users through captivating software elements.
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Niebuhr, S., Kerkow, D. (2007). Captivating Patterns – A First Validation. In: de Kort, Y., IJsselsteijn, W., Midden, C., Eggen, B., Fogg, B.J. (eds) Persuasive Technology. PERSUASIVE 2007. Lecture Notes in Computer Science, vol 4744. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-77006-0_6
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DOI: https://doi.org/10.1007/978-3-540-77006-0_6
Publisher Name: Springer, Berlin, Heidelberg
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