Abstract
We introduce and study a congestion game having max sat as an underlying structure and show that its price of anarchy is 1/2. The main result is a redesign of the game leading to an improved price of anarchy of 2/3 from which we derive a non oblivious local search algorithm for max sat with locality gap 2/3. A similar congestion min sat game is also studied.
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Giannakos, A., Gourvès, L., Monnot, J., Paschos, V.T. (2007). On the Performance of Congestion Games for Optimum Satisfiability Problems. In: Deng, X., Graham, F.C. (eds) Internet and Network Economics. WINE 2007. Lecture Notes in Computer Science, vol 4858. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-77105-0_22
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DOI: https://doi.org/10.1007/978-3-540-77105-0_22
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