Summary
This chapter describes a bone drilling medical training system and the methodologies for force skill training in virtual environments (VEs). The training system aims at teaching to apply force in a certain range, thus keeping the drilling thrust velocity constant for given time. First, the issues to create the VE, such as collision detection and haptic rendering are discussed and different versions of the training system are outlined. The training strategies are divided into three main groups. Enhanced, Multi-User and Training via a Trainer Model. Enhanced training concerns extending classical virtual reality simulator structure with visual, acoustic and haptic warning signals. Multi-User strategies integrate the trainer into the training sessions. The Training via a Trainer Model strategy concerns identifying the trainer skill as a hybrid dynamical model in the first place. Then as a novel approach, the model is integrated into the training sessions instead of the trainer. It is used to observe and correct the student’s performance. The efficiency of the methods is checked via user tests and they are assessed using Euclidean distances objectively.
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Esen, H., Yano, K., Buss, M. (2008). Bone Drilling Medical Training System. In: Bicchi, A., Buss, M., Ernst, M.O., Peer, A. (eds) The Sense of Touch and its Rendering. Springer Tracts in Advanced Robotics, vol 45. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-79035-8_12
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DOI: https://doi.org/10.1007/978-3-540-79035-8_12
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