Abstract
This paper initiates a study of connections between local and global properties of graphical games. Specifically, we introduce a concept of local price of anarchy that quantifies how well subsets of agents respond to their environments. We then show several methods of bounding the global price of anarchy of a game in terms of the local price of anarchy. All our bounds are essentially tight.
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Ben-Zwi, O., Ronen, A. (2008). The Local and Global Price of Anarchy of Graphical Games. In: Monien, B., Schroeder, UP. (eds) Algorithmic Game Theory. SAGT 2008. Lecture Notes in Computer Science, vol 4997. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-79309-0_23
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DOI: https://doi.org/10.1007/978-3-540-79309-0_23
Publisher Name: Springer, Berlin, Heidelberg
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