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The Local and Global Price of Anarchy of Graphical Games

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Algorithmic Game Theory (SAGT 2008)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 4997))

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Abstract

This paper initiates a study of connections between local and global properties of graphical games. Specifically, we introduce a concept of local price of anarchy that quantifies how well subsets of agents respond to their environments. We then show several methods of bounding the global price of anarchy of a game in terms of the local price of anarchy. All our bounds are essentially tight.

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© 2008 Springer-Verlag Berlin Heidelberg

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Ben-Zwi, O., Ronen, A. (2008). The Local and Global Price of Anarchy of Graphical Games. In: Monien, B., Schroeder, UP. (eds) Algorithmic Game Theory. SAGT 2008. Lecture Notes in Computer Science, vol 4997. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-79309-0_23

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  • DOI: https://doi.org/10.1007/978-3-540-79309-0_23

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-79308-3

  • Online ISBN: 978-3-540-79309-0

  • eBook Packages: Computer ScienceComputer Science (R0)

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