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Introduction to 3D Displays

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Handbook of Visual Display Technology
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Abstract

Trying to represent 3D images on a 2D surface is a big challenge for manufacturers of flat panel displays – but it is a challenge that is hardly new. This chapter serves to simply introduce some of the difficulties related to assuring proper perspective in the creation of 3D imaging. As technology continues to move from stereoscopic to autostereoscopic, to volumetric, ultimately to real-time holographic representations, these lessons about perspective will become increasingly important.

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References

  1. http://www.langorigami.com

  2. http://www.thepunchbunch.com

  3. http://users.skynet.be/J.Beever

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Further Reading

  • 3rd Dimension newsletter from Veritas et Visus. www.veritasetvisus.com

  • Benton SA (ed), Thompson BJ (general ed) (2001) Selected papers on three-dimensional displays. SPIE milestone series, vol MS 162. SPIE, Bellingham

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  • Blundell BG (2011) 3D displays and spatial interaction: exploring the science, art, evolution and use of 3D technologies. Volume I: from perception to technology. Walker and Wood, New Zealand

    Google Scholar 

  • Seckel Al (2004) Masters of deception: Escher, Dali and the artists of optical illusion. Sterling Publishing, New York

    Google Scholar 

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Correspondence to Mark Fihn .

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© 2012 Springer-Verlag Berlin Heidelberg

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Fihn, M. (2012). Introduction to 3D Displays. In: Chen, J., Cranton, W., Fihn, M. (eds) Handbook of Visual Display Technology. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-79567-4_108

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