Skip to main content

Occlusion Displays

  • Reference work entry
Handbook of Visual Display Technology

Abstract

The occlusion capability of a see-through display is important in enhancing user’s perception, visibility, and realism of the synthetic scene presented. Unlike video see-through displays, occlusion of a real scene in an optical see-through fashion is quite difficult to achieve, as the real scene is always seen through the partially transmissive optical combiner. In this article, four portions in ray paths of an optical see-through display are first identified between the light source and the eye. Corresponding to them, a number of existing approaches for an occlusion display are then introduced that cut off the light in a different manner. Finally, recent advancements and future directions of occlusion displays are discussed.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 899.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Abbreviations

CAD:

Computer Aided Design

CG:

Computer Generated

DMD:

Digital Micromirror Device

LCD:

Liquid Crystal Display

LCOS:

Liquid Crystal On Silicon

References

  1. Noda S, Ban Y, Sato K, Chihara K (1999) An optical see-through mixed reality display with a realtime rangefinder and an active pattern light source. Trans Virtual Reality Soc Jpn 4(4):665–670

    Google Scholar 

  2. Bimber O, Fröhlich B (2002) Occlusion shadows: using projected light to generate realistic occlusion effects for view-dependent optical see-through displays. In: Proceedings of the IEEE and ACM 1st international symposium on mixed and augmented reality (ISMAR), Darmstadt, pp 186–195

    Google Scholar 

  3. Kameyama K (1999) Tangible modeling system. In: Proceedings of the ACM SIGGRAPH ‘99, Conference abstracts and applications, Los Angele, p 279

    Google Scholar 

  4. Kijima R, Hirose M (1995) A compound virtual environment using the projective head mounted display. In: Proceedings of the international conference on artificial reality and telexistence (ICAT), Makuhari, pp 111–121

    Google Scholar 

  5. Rolland JP, Biocca F, Hamza-Lup F, Ha Y, Martins R (2005) Development of head-mounted projection displays for distributed, collaborative augmented reality applications. Presence (Spec Issue Immersive Projection Technol) 14(5):528–549

    Google Scholar 

  6. Inami M, Kawakami N, Sekiguchi D, Yanagida Y, Maeda T, Tachi S (2000) Visuo-haptic display using head-mounted projector. In: Proceedings of the IEEE virtual reality, New Brunswick, pp 233–240

    Google Scholar 

  7. Tatham EW (1999) Getting the best of both real and virtual worlds. Commun ACM 42(9):96–98

    Article  Google Scholar 

  8. Mulder JD (2005) Realistic occlusion effects in mirror-based co-located augmented reality systems. In: Proceedings of the IEEE virtual reality, Bonn, pp 203–208

    Google Scholar 

  9. Kiyokawa K, Kurata Y, Ohno H (2000) An optical see-through display for mutual occlusion of real and virtual environments. In: Proceedings of the IEEE and ACM international symposium on augmented reality (ISAR), Munich, pp 60–67

    Google Scholar 

  10. Kawamura A (1992) Optical Device, Japanese Unexamined Patent 1992–1717

    Google Scholar 

  11. Kiyokawa K, Billinghurst M, Campbell B, Woods E (2003) An occlusion-capable optical see-through head mount display for supporting co-located collaboration. In: Proceedings of the international symposium on mixed and augmented reality (ISMAR), Tokyo, pp 133–141

    Google Scholar 

  12. Uchida T, Sato K, Inokuchi S (2002) An optical see-through MR display with digital micro-mirror device. Trans Virtual Reality Soc Jpn 7(2):151–157

    Google Scholar 

  13. Cakmakci O, Ha Y, Rolland JP (2004) A compact optical see-through head-worn display with occlusion support. In: Proceedings of the IEEE and ACM international symposium on mixed and augmented reality (ISMAR), Arlington, pp 16–25

    Google Scholar 

  14. Zhou Y, Ma J-T, Hao Q, Wang H, Liu X-P (2007) A novel optical see-through head-mounted display with occlusion and intensity matching support. In: Lecture Notes in Computer Science, vol 4469, Technologies for e-learning and digital entertainment, pp 56–62

    Google Scholar 

  15. Santos P, Gierlinger T, Machui O, Stork A (2008) The daylight blocking optical stereo see-through HMD. In: Proceedings of the 2008 workshop on immersive projection technologies/emerging display technologies, Los Angeles

    Google Scholar 

Further Reading

  • Anderson BL (2003) The role of occlusion in the perception of depth, lightness, and opacity. Psychol Rev 110(4):785–801

    Article  Google Scholar 

  • Marr D (1982) Vision: a computational investigation into the human representation and processing of visual information. W. H. Freeman, New York

    Google Scholar 

  • Palmer SE, Brooks JL, Lai KS (2007) The occlusion illusion: partial modal completion or apparent distance? Perception 36:650–669

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Kiyoshi Kiyokawa .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2012 Springer-Verlag Berlin Heidelberg

About this entry

Cite this entry

Kiyokawa, K. (2012). Occlusion Displays. In: Chen, J., Cranton, W., Fihn, M. (eds) Handbook of Visual Display Technology. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-79567-4_140

Download citation

Publish with us

Policies and ethics