Abstract
Persuasive conversational agents persuade users to change their attitudes or behaviors through conversation and are expected to be applied as virtual sales-clerks in e-shopping sites. Developing such an agent requires a conversation model that identifies the most appropriate responses to the user’s inputs. To create such a model, we propose the approach of combining a learning agent with the Wizard of Oz method; in this approach, a person (called the Wizard) talks to the user pretending to be the agent. The agent learns from the conversations between the Wizard and the user and constructs its own conversation model. In this approach, the Wizard has to reply to most of the user’s inputs at the beginning, but the burden gradually falls because the agent learns how to reply as the conversation model grows.
Every persuasive conversation has the goal of persuading the user and ends with success or failure. We introduce a goal-oriented conversation model that can represent the success probability of persuasion and a learning method to update the model depending on the success/failure of the persuasive conversation. We introduce a learning persuasive agent that implements the conversation model and the learning method and evaluate it in the situation wherein the agent persuades users to choose one type of digital camera over another. The agent could succeed in reducing the Wizard’s inputs by 48%, and, more interestingly, succeeded in persuading 2 users without any help from the Wizard.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Fogg, B.J.: Persuasive Technology. Morgan Kaufmann, San Francisco (2003)
Cassell, J., et al.: Embodied Conversational Agents. MIT Press, Cambridge (2000)
Prendinger, H., Ishizuka, M. (eds.): Life-like Characters. Springer, Heidelberg (2004)
Fraser, N.M., Gilbert, G.N.: Simulating Speech Systems. Computer Speech and Language 5(1), 81–99 (1991)
Andre, E., Rist, T., Muller, J.: Integrating Reactive and Scripted Behaviours in a Life-Like Presentation Agent. In: Proceedings of the Second International Conference on Autonomous Agent, pp. 261–268 (1998)
Andre, E., Rist, T., Muller, J.: WebPersona: A Life-Like Presentation Agent for the World-Wide Web Knowledge-Based Systems 11(1), 25–36 (1998)
Stent, A., Dowding, J., Gawron, J.M., Bratt, E.O., Moore, R.: The CommandTalk spoken dialogue system. In: Proc. ACL 1999, pp. 183–190 (1999)
Okamoto, M., Yeonsoo, Y., Ishida, T.: Wizard of Oz Method for Learning Dialogue Agents, Cooperative Information Agents V, LNAI 2182. In: Klusch, M., Zambonelli, F. (eds.) CIA 2001. LNCS (LNAI), vol. 2182, pp. 20–25. Springer, Heidelberg (2001)
Author information
Authors and Affiliations
Editor information
Rights and permissions
Copyright information
© 2008 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Kawasoe, M., Narita, T., Kitamura, Y. (2008). Using the Wizard of Oz Method to Train Persuasive Agents. In: Klusch, M., Pěchouček, M., Polleres, A. (eds) Cooperative Information Agents XII. CIA 2008. Lecture Notes in Computer Science(), vol 5180. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-85834-8_15
Download citation
DOI: https://doi.org/10.1007/978-3-540-85834-8_15
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-85833-1
Online ISBN: 978-3-540-85834-8
eBook Packages: Computer ScienceComputer Science (R0)